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Animation Process (Jackie Jackpot Preview)

🕑 Added 2024-02-27 21:03:59 +0000 UTC
Animation Process (Jackie Jackpot Preview)
Animation Process (Jackie Jackpot Preview)

Comments

Silent1121

When is this one gonna be finished?

Wincent, The Hollow Knight

The 1st one is better IMO... The smoothness of the second one is kinda distracting and honestly, feels less impactful or "intense".

Neil

I have no relatable experience or wisdom to share here so I've only got total armchair opinions. Whether you're using a tool or an actual understudy animator, ultimately you the expert draw the important frames and then try to outsource the inbetween, with your own corrections or tweaks on top of it afterwards. Automated tools are probably easier to test out and toss away than switching real humans in and out for their services, but it may be something you'd like to consider. It seems far fetched but you'd be surprised how transformative a few freedombucks are on the other side of the globe. I know that I (the selfish consumer) always dreamed of futures where artists I dote on have teams of juniors that just do as much tedium as possible to make the experts time as efficient as possible. All of this ought to be chewed with a heaping helping of large flake salt, cause what do I know, anyway. P.S. I adore Jackie's hairstyle.

Hammertyme

I think the low frames still looks fantastic here. The top old school animators reached a level where they would only do a few frames anyway, called key frames, as I'm sure you are well aware. I'm still more of a tweener myself and I struggle with key frames, but I want to try and focus on fewer frames that achieve more.

Hammertyme

She playin with it nice n nasty!

Pit-erotic

No, but I'll look it up.

Phil3D

Have you tried Flowframes for interpolation?

Queen Emerald

looking awesome Pit! loving it so far. as for difficulty/tediousness I think thats why a lot of artists that move into animation do so with image/layer manipulation and use tools/software to create a skeleton that you cab manipulate in order to animate their works. The animations aren't as complex of course and wouldn't be able to capture what you do here but it would definitely cut down work load, I know Erismanor does this as I have commissioned him to animate other commissioned pieces from different artists I personally prefer the version that has the interpolated frames because the motions definitely look more fluid and natural! Keep up the good work! it really is great to see your stuff and always improves my day.

Pit-erotic

Mind if you explain why it's disappointing to you?

NosyRosy

Such fluid motion, FABULOUS work. Keep it UP, she certainly is!

blucherri 369

Slob on the know like corn on the cob

MattJohnson

Kinda disappointed that she is about to suck of the skinny kid but still a great animation. Keep up the good work

MageOfPancakes

I think this might be one of them you are referring to: https://www.youtube.com/shorts/tGFhNQ5eY4Y So basically, if you have a "static" background and moving characters, have all the frames be just the moving parts placed on top of the static parts. I'm not sure how much this helps, this is the extent of my animation knowledge, but it is pretty neat.

Freddy W

There videos on YouTube of how the old Disney animators did all sorts of tricks to reduce the number of frames they had to hand draw. I don't know about the best interpolation tools but I would imagine with what Photoshop is able to do now there should be a tool that would for example allow you to specify which parts of the in-between frame need motion and which don't.

Pit-erotic

Correct, it's double the frames with a minor change from a .05s hold to a .06s hold. Technically it's a better frame rate than the original which was .1 seconds while also slowing it down. It's all trickery.

Yank33

This cocktip service is going to be amazing. I don’t know animations but the 2nd one appears to be slower and smoother in my opinion.

Silent1121

OMFG yes 😍😍😍😍

Forged In Flames

You are the best! Keep up this good work!

Lord of Debauchery

Looking good πŸ‘


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