The color of progress
🕑 Added 2016-03-12 15:33:49 +0000 UTC I've been anxious all week - apart from drawing the remaining commissions, I've been nervous about attach Daisy to her skeleton, because I don't know how much time I'll have. As of yesterday, the latest word from my boss is that I'll have at least another week to work on her!One thing I've started - perhaps prematurely - is her color map. This is difficult for me, because I can't paint. One nice little cheat? Ambient occlusion. Baking this is to a texture takes my machine HOURS, but even then it's a time-saver*. For other areas, like her fingernails, I use Maya's deformers to save out masks. The only parts I've actually painted so far are her lips, and the redness in her nose, cheeks, and ears.
* the nutty thing is I'll have to bake it out AGAIN once her breasts are modeled & attached.
I've also more or less settled on Maya's realtime shaders, for now. I've tested out the Furryball renderer, and while it is nice, it has its drawbacks. A full license costs around $500, which isn't that bad, but not something I want to shell out unless I know for sure I'm going to use it. It can be used for free, non-commercially, and can render non-watermarked images in HD... but it frequently reminds you that it's a demo, in very intrusive ways.