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[DL]-Agony II - Big Size Biuld Test + vote

🕑 Added 2021-09-09 18:19:03 +0000 UTC

Comments

VortexGames

Because of engine limit. Max ress 960x560. I tested transparent pilar it lost the reality. At creation area there is a tutorial of scenaries, if you try to edit by changing fglayer 'alpha 6' you can see it. Anyway I can release a next demo with transparent pilar to vote.

PJ

I prefer the bigger characters. More room for details. But why can't you increase the resolution of the background? If I understand that correctly, it just scales up in full screen mode, but the resolution is fix. And while at it, why can enemies (and your character) walk out of screen? Some tackles happen half covered. And could Scene Details like pillars in the front get invisible when PC is behind it? Its always a pity to miss your nice animations because you got grabbed behind a pillar. #HighResRequested

VortexGames

Thank you Guys for always participating and help creating a Better game :D

FrootyKiwiGames

I prefer the second. If it really takes up too much space and the releas is later, it is better to take the second choice. :)

Eudes

Both suit me but it will go better on the screen in normal mode, that's why I appreciate the exceptions


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