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[D'sP] Year 1aa - Chapter 418

🕑 Added 2025-01-03 09:17:54 +0000 UTC

Comments

Quyan640

Still, even a temporary/pseudo town for crafters for the easy high density mana would be worth it for the dungeon and the towns people, right? I know a blacksmith will exert a lot of effort forging something that requires high density mana. They don’t have to live there just be active. Once the town becomes a mega city or others arrive they’ll basically always be people in the dungeon even if they coming and going. Starting now could help the towns people work with mithril and develop an interesting path for the dungeon. Not to mention help with essence disbursement problem.

leon boudet

yes, but can the dungeons create a pool of souls for easy accesses?

Akhier Dragonheart

Yep, I commented on the whole "harder to have children if you live in a dungeon" thing at some point, but I couldn't find it after a quick check. Oh, and the only dungeons that can outlive their universe are those like Doyle which have portal entrances. And then, only because they can disconnect from the dying universe and aren't assured survival. There are uncountable forgotten dungeons in the void and many time's more remnants of those same sort of dungeons, except dead shells which are only a small portion of the dead dungeons as most will have been eaten by the void or those born of the void. The best method for a portal dungeon to survive is to be in a multiverse where the component universes are of different ages and so the dungeon can end up with a portal in another younger universe before its original universe dies. This most often happens in multiverses created through the attractive force between those who worship the same deity.

Akhier Dragonheart

Leon is right about this. There will certainly come a point where Doyle can have people just passively living in him. However, while the system works in the dungeon and Doyle has the system, that is like playing an online game. The system isn't actually in the dungeon, Doyle is just connected to the "server" that does have it. Also, if someone without the system entered the dungeons, they would not gain the system like they would if they entered a universe with the system. Systems do not have to automatically onboard people, but because this system is meant be integrating the universe over time, it is set to do so. This all boils down to being able to do all kinds of system things within the dungeon, but you can't set up permanent system-based artifices like a system town. There is one other catch to making a town in a dungeon. I'm mostly certain that I mentioned it elsewhere at some point (but can't find the comment), but if you live in a dungeon too long, it becomes harder for you to have children. There is a reason for this related to the fact that souls don't exactly come into dungeons.

Joseph

Then again I bet that's more for dungeons that have outlived the universe they were born in or at least a Thousand Years old to get big enough to house stable population of sentience do I believe it's harder than usual to get pregnant in the dungeon because the dungeon was that protected dungeon also somewhat obstruct Souls getting in

leon boudet

yes, the floors can get so big, that part of it can be counted without delver when delved. but he can't have a system town, as the system is not in it's dungeons univers.

Quyan640

Is an internal dungeon town possible? For a high density mana blacksmith and other crafts? Would help with essence circulation and the little effort from everyday activities will add up. Moreover unlock an interesting path. I bet civilizations have moved into dungeons to survive the end of the universe.


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