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Cycles 2.8 has VR Support Now

🕑 Added 2019-04-29 19:42:30 +0000 UTC
Cycles 2.8 has VR Support Now
Cycles 2.8 has VR Support Now

Comments

gobbler

id say the ordinal angle is better then the eye height. i only like eye height when you have a full room scale movement so that you can look from multiple angles.

Rocheste Dorm

Yeah, it's not something everyone's into, partly because of the bit of a steep buy-in price (unless you have a compatible phone with one of the cheaper phone-insert headsets for a lower quality experience), though I have a few patrons and a chunk of my audience that are interested in VR (along with myself) so I'm excited to be able to do something with it again

Rocheste Dorm

Yeah I also use glasses, so I understand your pain on that side of things. And I plan on it, I did it with the Orphea animation(30 seconds) , and going forward I'll also do it - the default player for the vr solution I'm using (GearVR) comes with a loop function, does the actual oculus itself not have a loop option in its video players?

Remi

because of my glasses i cant use my VR headset comfortably. also, when you make VR animation, can you make them last longer than 3ish seconds? its a bit interruptive when the oculus theatre requires me to press a Repeat button when im trying to enjoy the video...

Phextens

Cant say I'm a fan or VR. Have no desire to own one of those goggles, but like the extension you've done for the Aqua Kairi preview in the links.


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