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Discussion about EP:Backrooms (and v7 sneak-peak)

🕑 Added 2024-09-07 12:59:08 +0000 UTC

Comments

SIFA Games

God! I completely forgot that tutorial is baad atm! Thanks =)

Hunter Booth

I like a more in depth tutorial on the combat system as only thing could find is about what symbol mean but not much on how cost how many card can play and relation between stats and card.

SIFA Games

Hmmm. I see. It's an interesting sight, or not so obvious. I think I'm going to reduce random in the game, especially in some parts. It's to chaotic atm. I want people to understand what they can expect to face in the loop or in the battle, but inside the loop some randomization takes effect, and the same happens inside the battle. When you can predict - you can build. E.g. you know what events you gonna face in the loop, but you don't know their exact order, exact rewards, maybe there are some "hidden" events. The same about the battles. You see the person, you know what type of enemy it is, so you know what "skills" this enemy can use. But you don't know the order of skills or some skills are hidden. Something like that xD

Vixxbleach .

Oh right! In regards to the "mana" point, it did catch me off guard the first time I encountered it, a possible way to change/improve it would be allowing the use of other mana types in a 2:1 ratio or something

Vixxbleach .

The battle system isn't bad, the consistent interaction with some of the cards like getting rid of pain and/or ditzy cards is a fun interaction IMO One problem I see with it though is the possibility of getting stuck in a negative cycle of just not getting good cards against strong opponents and not having any of the Pure/Corruption stats to use on the more powerful cards, maybe put in a system to get permanent small alterations to the character for a draw 2 card or something IDK. The "overworld" seems kind of linear, which can be a good thing for some people but it takes away from the "rougelike" experience for me, I feel like even giving someone 2 choices that only tell you what general sort of thing you are going to encounter might not be a bad addition, but having a run go south because you just got bad luck and had 2-3 dead encounters right before the end just leaves a bad taste for me. Overall I'm enjoying the game, these are just a few things that stuck out keep up the good work!


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