ETS2/ATS Lighting Improvements v2
🕑 Added 2025-08-01 10:16:35 +0000 UTCIf Windows Defender blocks dxgi.dll, try this to update Windows Defender database:
Extract files
Right click "defender_update.bat" and click "Run as administrator"
More information: https://www.microsoft.com/en-us/wdsi/defenderupdates
I already reported false positive to Microsoft but it shows nothing detected so you might have old database. You can also report false positive yourself by using https://www.microsoft.com/en-us/wdsi/filesubmission this link
About
This mod provides improved lighting by using ingame weather system and lighting data.
Compared to v1 extreme changes avoided to avoid incorrect results with different weather states and mods. I might make a custom weather system later in the future to achive something similar to v1.
Dynamic snow will be added after changing particles, sounds etc. It would be weird otherwise.
Vehicle reflections, water and night lighting (streetlights, headlights etc) handled by default game rendering system to avoid incompatibility with mods and game updates in the future.
Currently there are no quality settings, everything at maximum or optimal settings.
There are some game settings forced by the mod. Including highest quality setting for vegetation.
If you use medium or high mirror setting, lighting and TAA will be applied to mirrors. To improve the performance you can use lower settings.
Puddles created by using specular data from the game. It is not random, random looks unrealistic. Some regions doesn't have puddles, flat high quality roads like in Germany or most ATS roads. Some game textures make the whole road puddle so to avoid that normal map flatness reduced to 50% for puddles.
You can use weather mods to get better lighting.
If resolution scaling in game settings higher than 100%, set it 100% for higher performance.
License key tutorial: https://youtu.be/abfOoW42BSE
Download : https://snowymoon.io
Report and track bugs/issues: https://support.snowymoon.io
Updates
07/11/2025 - v2.0.35.7 - Fixed shaking sky for game version 1.57
06/11/2025 - v2.0.35.6 - Added game version 1.57 support
02/11/2025 - v2.0.35.5 - Fixed menu crash issue happening for some people, it should be fixed after first crash, just restart the game
14/10/2025 - v2.0.35.4 - Fixed interior lighting being dark/bright (if you try it please leave feedback)
04/10/2025 - v2.0.35.2 - Added Colors/Tonemap > Night Exposure
03/10/2025 - v2.0.35 - Fixed anti aliasing issues started with v2.0.31
03/10/2025 - v2.0.34 - Hotfix for memory leak
03/10/2025 - v2.0.33 - Hotfix for VR/Multimonitor
03/10/2025 - v2.0.31
Fixed dark mirrors.
Fixed chrome issues for ATS.
Added Colors/Tonemap settings for Method D (Default Lighting).
Rendering/Lighting > Default Mirrors added.
Rendering/Lighting > Default Rain added.
Objects > Surface > Albedo Saturation added.
Objects > Roads > Default Normals added.
Objects > Roads > Normals Intensity added.
Objects > Vegetation > Leaves Thickness added.
Objects > Vegetation > Grass Thickness added.
27/09/2025 - v2.0.30 - Fixed sunlight changing colors/flickering randomly
25/09/2025 - v2.0.29 - Fixed some crash issues and shadows being darker compared to older versions
24/09/2025 - v2.0.28 - Fixed sunlight changing colors/flickering randomly
24/09/2025 - v2.0.27
Added NVIDIA Smooth Motion support.
Fixed menu not showing up and some crash issues.
Fixed black rain reflections and dry roads.
Fixed sunlight issue started after v2.0.23.
11/09/2025 - v2.0.25 - Some changes (auto updater removed) to reduce false detections by antiviruses
10/09/2025 - v2.0.23 - Fixed crash issues at night, in tunnels/underground etc.
03/09/2025 - v2.0.22 - Added Global & SSAO Quality settings (Medium Quality is default). Fixed chrome materials. Added SSAO Intensity & Screen Space Shadows Enable/Disable options. To get better performance you can try to use Quality Medium.
Quality High : Full Resolution - Details High SSAO with Screen S. Shadows Enabled.
Quality Medium : Half Resolution - Details High SSAO with Screen S. Shadows Enabled.
Quality Low : Half Resolution - Details Low SSAO with Screen S. Shadows Disabled.
Currently quality settings only change SSAO/SSS settings.
01/09/2025 - v2.0.21 - Added new payment method (single payment for 6 months license key). If you cannot use Patreon, you can use new payment method. License keys provided by new payment method only can be used with v2.0.21 or higher versions. You will see a license key after payment also you will get same license key via email. Use it as your license key. These license keys are not possible change, so result of leaking/sharing license key will be disabling the license key, please be careful.
30/08/2025 - v2.0.20 - (Not available on website yet) Added game version 1.56 support. Fixed dark mirrors, invisible nametags/camera debug and some roads being mirror in the rain. Added auto update system, if you press "Yes" when you get "Version 2.X.Y released, do you want to close the game and update?" message it is going to close the game and update dxgi.dll - dinput8.dll. If you press "No" it is not going to ask again until new version available.
27/08/2025 - v2.0.17.2 - Added Color Temperature to Colors/Tonemap settings.
27/08/2025 - v2.0.17.1 - Added video tutorial.
25/08/2025 - v2.0.17 - Added test license system for paid version.
You need to enter license key once when you start the game then you don't need to do it again.
If you didn't subscribe to Patreon you need to subscribe to minimum Tier 1 (1 USD/Month).
You can get license key from website https://snowymoon.io > "Login" > Login with your Patreon account > "Get Your License Key" > "Copy".
Older versions are going to be disabled soon.
For now it is free for Belarus/China/Russia/Ukraine, when more payment methods added its going to change. If you are from one of these countries you can just download and use it, it's not going to ask license key (VPNs are going to be banned).
Also did some small adjustments.
19/08/2025 - v2.0.16 - Fixed some issues started to happen with v2.0.15 update.
19/08/2025 - v2.0.15 - Fixed some mirror rendering issues. Added "Lighting Method C" and "Lighting Method D (Default Lighting)". Small adjustments for Lighting Method A and B.
Lighting Method C : Something between Lighting Method A - Default Lighting. Brightness/Shadows similar to default lighting and also it preserves surface colors better. Balanced better to avoid anything looking extreme.
Lighting Method D (Default Lighting) : Default lighting with default tonemap. But cabin rendered with PBR not default lighting. Has foliage/rain etc improvements like other lighting methods.
12/08/2025 - v2.0.14 - Black colors adjustments for "Lighting Method B".
12/08/2025 - v2.0.13 - Fixed rain reflection issue happening with v2.0.12.
12/08/2025 - v2.0.12 - Fixed chrome materials. Added "Lighting Method B" as default lighting method for high contrast lighting with higher range of colors, you can switch to old method by changing to "Lighting Method A". (I'm still sick so I might not able to answer your questions/problems)
08/08/2025 - v2.0.11 - Fixed lighting and shadows issues. Fixed mirrors. Increased sky color impact for skylighting (ex. if sky is blue shadows are going to look bluer).
07/08/2025 - v2.0.10 - Fixed multimonitor
06/08/2025 - v2.0.9 - Fixed lighting issues (bright/dark/flashing etc) including mods (JBX, PNG etc). If you think contrast is too low with any mod you use, please use "Colors/Tonemap > Pre-Contrast" setting to increase it.
06/08/2025 - v2.0.8 - Fixed tonemap/anti aliasing not working issue. That might also fix JBX and multimonitor, if you try please leave feedback
06/08/2025 - v2.0.6 - Fixed lighting issues, shadow issues etc. Added more information to new frame log system.
05/08/2025 - v2.0.4 - Fixed a lot of problems including game version 1.53 issues, multimonitor, sunshaft color, flickering (TAA not applied), incorrect auto exposure (JBX3 should work fine now, I'm not sure, I don't have it) and some other issues.
Added Rendering / Lighting > Interior Lighting setting to change interior lighting amount.
Added Colors / Tonemap > Dynamic, Pre-Exposure, Pre-Contrast. Use Dynamic for enable/disable dynamic contrast when weather is overcast. Use Pre-Exposure, Pre-Contrast for better brightness and contrast adjustment, they will help you to have nice color adjustments without getting anything extreme.
04/08/2025 - v2.0.3 - Fixed interior lighting flashing with modded trucks. This happens when truck doesn't have interior reflection data like default trucks have. When the truck doesn't have interior reflection data it is going to use outside lighting for interior. For more accurate result truck mods should have interior reflection data.
02/08/2025 - v2.0.2 - Fixed bright/dark interior lighting issue, if you try please leave feedback
01/08/2025 - v2.0.1 - Fixed colors being bright/dull issue. You can use "Colors / Tonemap > Exposure" to increase brightness. Interior being black/white issue will be fixed with next update
Performance Tips
Set resolution scaling from game settings to 100%. This mod provides better anti aliasing compared to default SMAA/TAA, you don't need resolution scaling higher than 100%. Every other game you play has 100% resolution scaling. 100% scaling = native resolution (if you are playing 1080p then its 1080p, if its 4k its 4k). If you have performance to afford then you can increase for sharper image.
You can lower resolution of mirrors. If you have mirror quality medium or high then you will have new lighting applied to mirrors and a custom TAA pass applied to mirrors. You can set mirror quality to low but you will lose the lighting and TAA for mirrors.
Quality settings for SSAO will be added later. It's the main reason performance impact is higher.
Graphics Tips
If interior looks weirdly dark/bright, please reset game config.
If interior looks too dark/bright, adjust Rendering / Lighting > Interior Lighting setting.
If game looks dull with mods like JBX, increase "Colors/Tonemap > Pre-Contrast".
Use Dynamic for enable/disable dynamic contrast when weather is overcast. Use Pre-Exposure, Pre-Contrast for better brightness and contrast adjustment, they will help you to have nice color adjustments without getting anything extreme.
If game looks too bright/dark, you can change Colors/Tonemap > Pre-Exposure setting.
If game looks high/low contrast, you can change Colors/Tonemap > Pre-Contrast setting.
If shadows look too dark, you can increase Colors/Tonemap > Shadow setting.
If blacks are not black enough, you can lower Colors/Tonemap > Blacks setting.
If monitor resolution is high enough for the size of monitor and you want sharper lighting, you can set Rendering/Lighting > SSAO setting to SSAO Sharp. If it looks noisy on your screen you can set back to SSAO Soft.
TAA/DLAA/DLSS Tips
Use Temporal Anti Aliasing/Clarity for minimal performance impact.
Use Temporal Anti Aliasing Clarity for sharpest result.
Sharpen Edges is for sharpening edges of objects, sharpness is for sharpening whole screen. You can use Sharpen Edges to see objects easier while keeping the overall sharpening low.
If you have RTX Gpu, you can use DLAA/DLSS.
Use DLAA for 100% and higher resolution scaling.
Use DLSS for resolution scaling lower than 100%. Set resolution scaling to 25% for DLSS Performance, 25-50% for DLSS Balanced and 50% for DLSS Quality settings. This will help you get better performance but game is going to be rendered at lower resolution than your monitor's resolution.
Possible Crash/Not Working/Black Screen Reasons and Fixes
If you have antivirus/windows antivirus, turn off antivirus/windows antivirus or whitelist mod .dll files. Redownload .dll files and put them again
If you are using ReShade, use version 6.4 or older versions. 6.5 and newer versions are not supported.
Always start the game with DirectX 11.
For VR (only WMR) use OpenXR without OpenXR Toolkit. Instead use "OpenXR Tools for Windows Mixed Reality" from Windows Store and enable OpenXR from SteamVR (SteamVR Settings > OpenXR > Set OpenXR as Runtime).
Disable Windows HDR
Disable route advisor mods
Disable RTX from NVIDIA app and settings you have enabled later
Reset your game config.cfg (go to documents -> ETS2/ATS folder -> delete config.cfg -> restart game)
If you cannot see the menu, go to "bin\win_x64" folder -> right click eurotrucks2.exe/amtrucks.exe -> properties -> compatibility -> https://snowymoon.io/img/ets2_settings.jpg change it like this -> click OK.
It depends on your monitor settings, weather mod you are using and the way you like but my settings
Anti Aliasing / Motion Blur
Temporal Anti Aliasing Clarity with Sharpness 2, Sharpen Edges 5
Motion Blur Enabled with Intensity 3
Rendering / Lighting
SSAO Sharp & Noisy (it feels a little bit noisy at night but helps to provide sharper lighting)
Interior Lighting 1.35
Colors / Tonemap
Pre-Exposure 0.50
Pre-Contrast 0.13
Vibrance 0.40
Monitor set to sRGB color mode to provide natural colors/brightness. Resolution 4k. Default weather with no mods.
Roadmap
Fix all the problems
Improve performance
Maybe some custom weather system and new foliage, idk
Supported
All mods, you can use any mod you want
VR, Multimonitor
Not Supported
HDR (disable it if its enabled)
Route advisor mods
Supported Game Versions
ETS2 1.53, 1.54, 1.55, 1.56
ATS 1.53, 1.54, 1.55, 1.56
Installation (Video will be added later with full release)
Go to ETS2/ATS folder
Go to "bin\win_x64" folder (check this part : https://youtu.be/BlKPus1xcSk?t=33 )
Copy & paste "dxgi.dll" and "dinput8.dll" files (optional: "nvngx_dlss.dll" for DLSS if you have RTX gpu)
Start game with DirectX 11
Press "END" or "CTRL+P" key to open menu ingame
If you want to use with ReShade (ReShade is not required to use Lighting Improvements) :
IMPORTANT: 6.5 and newer versions are not supported
You can also use this method with any other mod/plugin uses dxgi.dll.
Create a folder named "reshade" in "bin\win_x64\" folder.
Put all ReShade (or any other mod/plugin) files to "bin\win_x64\reshade\" folder or select "bin\win_x64\reshade\" folder from ReShade installer.
Comments
Ondra
If we pay monthly, it keeps Snowy motivated to keep the mod working. Its better for everybody. Snowy is fair.
Ulf Bjarke
Snowy's advice above: "Possible Crash/Not Working/Black Screen Reasons and Fixes If you have antivirus/windows antivirus, turn off antivirus/windows antivirus or whitelist mod .dll files. Redownload .dll files and put them again If you are using ReShade, use version 6.4 or older versions. 6.5 and newer versions are not supported. Always start the game with DirectX 11. For VR (only WMR) use OpenXR without OpenXR Toolkit. Instead use "OpenXR Tools for Windows Mixed Reality" from Windows Store and enable OpenXR from SteamVR (SteamVR Settings > OpenXR > Set OpenXR as Runtime). Disable Windows HDR Disable route advisor mods Disable RTX from NVIDIA app and settings you have enabled later Reset your game config.cfg (go to documents -> ETS2/ATS folder -> delete config.cfg -> restart game) If you cannot see the menu, go to "bin\win_x64" folder -> right click eurotrucks2.exe/amtrucks.exe -> properties -> compatibility -> https://snowymoon.io/img/ets2_settings.jpg change it like this -> click OK."
Guilherme Goudinho
Meu jogo trava quando dou ctrl p, como resolvo isso
Niko BGassasin
i know why you dont just make an option for one time payment but like can you at least make it so it dosent require monthly sub like to pay idk like 20$ for the full thing with a license key that works forever somehow?
Greg Vetter
je crois que snowymoon est parti en vacance...plus de nouvelles ...plus de mise a jour...
MichalisRH
A setting in the Colors/Tonemap section will help you. Also the lighting method D.
ONUR TABAN
I don't like the gray hazy appearance caused by road reflections on vehicles and trailers. Has anyone experienced this?
SNAP YT ツ
Guys i fixed it, i had one old mod for graphic that i forgot
SNAP YT ツ
Hello, 1 question, i sub to patreon and installed lightning improvements v2, pasted files in game folder but my game just keep crashing, why is that happening?
John
Hello, Snowy Moon causes crashes in the city of Zgorzelec on Promods. After removing Snowy Moon, everything works fine. "KERNELBASE.dll" I've only played ETS2 for a few hours so far, so there's a chance it could happen in another city as well. Could someone please drive through this city? I would like to point out that everything is set up according to the instructions. I wouldn't want to give up the snowyoon modification, it looks great. ( I have a 2.0.35.4 version )
MichalisRH
Snowy Moon has plenty of time to appear. Snowy, I hope you are well and all is well.
MichalisRH
I would like that too. Along with the lighting columns. Snowy do something..I'm begging you especially about the second one.
Liam Yates
will the flickering traffic lights and number plates be fixed?
MichalisRH
Thanks again!...Can you tell me what mod is that in the picture https://ibb.co/Nd120rZb with the skins you're using? Very nice!
Pope
There are interior sliders as well. Have you tried those?
Dinesh Srinivasan
I have brightness problem which is when playing in interior mode the brightness is much brighter but when switching to exterior the brightness will become soo much dull please anybody can solve this problem
Huzaifa Nadeem
Hi Guys, a lot of you guys were requesting my Reshade presents, these are best reshades to combine with Snowymoon. I dont plan to charge anything just for a reshade preset, unlike others. Heres the preset for all of you for free. I just want one thing from you guys, is to leave your feedback after testing my settings https://modsfire.com/lYU5N9RhTlDU2Dr I use snowy's recommended settings, + this reshade mostly Huxxi Cinematic and Huxxi Naturral + in objects make sure to keep default roads, not snowyones. I use PNG + SNOWYMOON + RESHADE SCREENSHOTS: https://ibb.co/p6rkrHKB https://ibb.co/278Vfz3p https://ibb.co/SX82JhT9 https://ibb.co/vx52R8bs https://ibb.co/Tx1VLXrF https://ibb.co/4Zrwb56L https://ibb.co/bjwNy6SX https://ibb.co/qFWQjHYy https://ibb.co/8Lrvkkw5 https://ibb.co/tTbHmQ00 https://ibb.co/Nd120rZb
Snowy Moon
Are you sure? Because I didn't change anything about motion blur for a long time
47 Music
Have you tried to lower the interior lighting to the minimum?
MichalisRH
Snowy I'm going to ask a question that I think is a bit stupid but I'm going to ask it. Is there a chance that the Contrast setting doesn't affect the interior of the car but only the exterior environment and that there should be a separate Contrast setting for the interior only?. I say this because at least on my screen to get close to the graphics and lighting like in the videos you and others upload it should be around -0.80 to -0.85 (Negative value). But while I achieve the exterior environment as I would like, the interior of the truck is very bright especially during the day as if faded. (I am writing to you from my work account that does not appear to be a subscriber.)
The Tanguy
Hi, since a few versions we have a bug with the use of MotionBlur on the Volvo of Sanax (at the level of the air deflectors) see image below. This happened after an update of your mod :/ https://i.postimg.cc/cLcztSsm/20251015171821-1.jpg For the rest, everything is fine!
hovert malbertobrother
If I buy a 1 month subscription, will the mod disable after 1 month or no? does this mod also work without any internet?
Ulf Bjarke
https://www.snowymoon.io/
A45amg
Why doesn't the Lighting Improvements v2 download page open? Is there a problem with that? I'd like 2.0.35.2 but it's impossible. I thought that if I paid for a 1-year subscription, it would unlock me, download it, and then insert my key.
MichalisRH
Thank you very much for sharing your settings!
Pope
https://snowymoon.io/
Dmitry Larsen
Hello, could you please upload the latest version? I can't update it through the simulator. It keeps crashing when I try to create a key. I'm from Russia. I followed the instructions.
Ulf Bjarke
My tonemap settings with Method B - I use these settings with JBX 3 and maps such as Promods + Poland Rebuild and Hungary Rebuild. I don't use reshade. https://ibb.co/svdtgr4N AMD 3600X @ 4.2GHz MSI RTX 5070 12GB VRAM
Snowy Moon
<3
Snowy Moon
I don't think this is an issue from the plugin
Santii Player
Why aren't the textures loading on the streets? They're displayed in sections along the length.
Rudimar Machado
Trabalho maravilhoso continue assim seus plugin são os melhores o pessoal reclama que tinha que ser gratuito não acho certo eo seu trabalho tem que cobrar sim abraço tamo junto
Ulf Bjarke
"Possible Crash/Not Working/Black Screen Reasons and Fixes If you have antivirus/windows antivirus, turn off antivirus/windows antivirus or whitelist mod .dll files. Redownload .dll files and put them again Always start the game with DirectX 11. For VR (only WMR) use OpenXR without OpenXR Toolkit. Instead use "OpenXR Tools for Windows Mixed Reality" from Windows Store and enable OpenXR from SteamVR (SteamVR Settings > OpenXR > Set OpenXR as Runtime). Disable Windows HDR Disable route advisor mods Disable RTX from NVIDIA app and settings you have enabled later Reset your game config.cfg (go to documents -> ETS2/ATS folder -> delete config.cfg -> restart game) If you cannot see the menu, go to "bin\win_x64" folder -> right click eurotrucks2.exe/amtrucks.exe -> properties -> compatibility -> https://snowymoon.io/img/ets2_settings.jpg change it like this -> click OK."
Francesco Tornusciolo
The menu doesn't open. When I press "ctrl+p" or "end" the game stops but the menu doesn't open
Pope
https://support.snowymoon.io/
佬爺 馬
ETS uses three screens. Is it normal for them to flicker?
MichalisRH
For those who also play ATS2 because in ETS2 the Lighting Improvements v2 is much better. It seems quite dark to me with any setting I make. In ETS2 it is a pleasure and in ATS2 it almost tires the eyes after 5 minutes of playing. Have you noticed something like this?
Pope
If you have the 12gb version I'd suggest the 16gb 5060ti. The 5060 although faster than your 3060 it lacks vram and ats/ets2 chew vram. If longevity is what you are after I'd go 5060ti, 9070 or 5070.
Ondra
I have geforce rtx 3060. Does it make sense to upgrade to rtx 5060? Will there be any visible diference with your mod?
Snowy Moon
25/09/2025 - v2.0.29 - Fixed some crash issues and shadows being darker compared to older versions
crismas
Latest release v20.28.1 still has color flickering problem. Please fix. Using gtx1080
Ondra
For me, current mod is the best how it is now, Lighting, DLSS, motion blur... In fact, I dont want custom maps like you wrote in the news. But maybe somebody will like it. I prefer original SCS maps, I think in this they doing nice job. Just please make this mod updated after new updates of the games so it works without problems and I will be happy :]
Roberto Enduro
Snowy, before adding other fancy nonsense like Smooth motion, please try and fix the mirrors which are very dark (randomly so). Thank you.
Kenpachi85
el follaje ya no se ve igual que la versión anterior y no se aprecia igual.
Sumanth Raj
yoo how did ya pay for the subscription??? it says some rbi regulations blah blah and wont let me :)
Shahjahan Chowdhury
how to download full package, in your website i only found 32mb file, but all file should be arround 500mb
LJQ
Are there any plans to add FSR functionality?
Mesa Drive
Hi Snowymoon, I noticed a small issue with the lighting in versions 2.0.23 and 2.0.25. In clear weather, shadows appear like overcast. Interestingly, this doesn’t happen in version 2.0.22. I pointed this out in my video at timestamp 01:14: https://youtu.be/tAKS40WeyAY?si=A2cTDmZ7ijn6OD8e I also put together a gameplay showreel using this mod, which you might enjoy watching. Thanks again for your amazing work!
Simon Jefferies
Hiya on ets2 not sure if its snowymoon but deleted all weather mods but on small road and occasionally big road there is just rigid square of surface water
Big Malu
any help MY game crushes to desktop when am in a certain area ,it says "snowy moon failed to create texture UAV" ,i dont have any mods Activated its only snowy moon activated ,what could be reason for this ? it always happens in both ETS2/ATS .gpu GTX660
Pablo
Ciao, sono un abbonato o una sceda video AMD Radeon RX 7800 XT uso il Quest 3 mi puoi dare dei consigli grazie
d34th
Hi Snowy, while using Grimes Seasons (tested with all seasons except Winter) I noticed the following issue: With a few skyboxes there are color glitches, depending on the direction you’re looking. Depending on the time of day, the light turns blue, violet, pink, etc. This happens with Lighting Method A, B, and C. With the Default Lighting setting D, the screen flickers wildly. The frame Information copy is from D. No other mods are active (separate profile only for testing). That’s the only thing I noticed – everything else is great, outstanding work! frame start 243409 - snowymoon.io Lighting v2.0.20 - ATS 1.55.2.1 1st pass start (scene : 0x000001A170BBB0A0, 1, 0, 243408, 243408, 243407) size : 1920, 1352 depth : 0x000001A0F83AE320 rtv0 : 0x000001A0F83A9BA0 rtv1 : 0x000001A0F83A9E60 rtv2 : 0x000001A0F83AA120 rtv3 : 0x000001A0F83AA3E0 1st pass end (scene : 0x000001A170BBB0A0, 1, 0, 243408, 243408, 243407) lights pass start (scene : 0x000001A170BBB0A0, 1, 0, 243408, 243408, 243407) size : 1920, 1352 depth : 0x000001A0F83AE320 rtv0 : 0x000001A0F83AE5E0 rtv1 : 0x000001A0F83ADDA0 lights pass end (scene : 0x000001A170BBB0A0, 1, 0, 243409, 243408, 243407) 2nd pass start (scene : 0x000001A170BBB0A0, 1, 0, 243409, 243408, 243407) size : 1920, 1352 depth : 0x000001A0F83AE320 rtv0 : 0x000001A0F83AF3A0 2nd pass end (scene : 0x000001A170BBB0A0, 1, 0, 243409, 243409, 243407) pass /effect/deferred/def_downsample/def.downsample.4x4.rgb_blum.rfx1 - /effect/deferred/def_downsample/def.downsample.4x4.rgb_blum.rfx1 pass /effect/deferred/def_adapt/def.adapt.rfx1 - /effect/deferred/def_adapt/def.adapt.rfx1 pass /effect/deferred/def_bloom_init/def.bloom.init.rfx1 - /effect/deferred/def_bloom_init/def.bloom.init.rfx1 pass /effect/deferred/def_downsample/def.downsample.2x2.rgba.rfx1 - /effect/deferred/def_downsample/def.downsample.2x2.rgba.rfx1 pass /effect/deferred/def_filter/def.filter.rfx1 - /effect/deferred/def_filter/def.filter.rfx1 pass /effect/deferred/def_filter/def.filter.rfx1 - /effect/deferred/def_filter/def.filter.rfx1 pass /effect/deferred/def_filter/def.filter.rfx1 - /effect/deferred/def_filter/def.filter.rfx1 pass /effect/deferred/def_filter/def.filter.rfx1 - /effect/deferred/def_filter/def.filter.rfx1 pass /effect/deferred/def_filter/def.filter.rfx1 - /effect/deferred/def_filter/def.filter.rfx1 pass /effect/deferred/def_filter/def.filter.rfx1 - /effect/deferred/def_filter/def.filter.rfx1 pass /effect/deferred/def_tonemap/def.tonemap.rfx1 - /effect/deferred/def_tonemap/def.tonemap.dof.col.drr.rfx1 tonemap pass tonemap attempt to 0x000001A0F83A9BA0 0x000001A170BBB0A0 - 0x000001A0F83A9BA0 verified tonemap 0 - (scene : 0x000001A170BBB0A0, 1, 0, 243409, 243409, 243408) (scene : 0x000001A170BBB0A0, 1, 0, 243409, 243409, 243408) pass noname - noname resize pass resize attempt to 0x000001A0F83AB9E0 0x000001A170BBB0A0 - 0x000001A0F83AB9E0 - 243408 verified resize (scene : 0x000001A170BBB0A0, 1, 0, 243409, 243409, 243408) pass noname - noname resize pass resize attempt to 0x0000019EF5D85120 0x000001A170BBB0A0 - 0x000001A0F83AB9E0 - 243408 pass /effect/deferred/def_downsample/def.downsample.2x2.rgba.rfx1 - /effect/deferred/def_dual_filter/def.dual_filter.downsample.rfx1 pass /effect/deferred/def_downsample/def.downsample.2x2.rgba.rfx1 - /effect/deferred/def_dual_filter/def.dual_filter.upsample.rfx1 pass /effect/deferred/def_downsample/def.downsample.2x2.rgba.rfx1 - /effect/deferred/def_dual_filter/def.dual_filter.downsample.rfx1 pass /effect/deferred/def_downsample/def.downsample.2x2.rgba.rfx1 - /effect/deferred/def_dual_filter/def.dual_filter.upsample.rfx1 pass /effect/deferred/def_downsample/def.downsample.2x2.rgba.rfx1 - /effect/deferred/def_dual_filter/def.dual_filter.downsample.rfx1 pass /effect/deferred/def_downsample/def.downsample.2x2.rgba.rfx1 - /effect/deferred/def_dual_filter/def.dual_filter.upsample.rfx1 pass noname - noname frame end 243409
Liam Yates
Hello snowy moon, is there a way to make your plugin work with Nvidia Smooth Motion? It will make the experience a lot better as it makes game play a lot smoother but currently ets2 doesn’t launch whilst using smooth motion with TAA DLAA etc
Snowy Moon
Its just a solution for one problem, not all
Ghost
Esse "fix_ets2_ats.bat" adicionado ainda nao serve para rodar o plugin na versao 1.56?
Snowy Moon
Are you trying at night? At night other settings are disabled because they look weird with daytime settings. I will add second colors/tonemap settings for night time only and it will slowly switch between them
PL
Hi. I updated to v2.0.17.3 and now no adjustment in colors/tonemap except light temperature works. I'm using lighting method B. Some advice?
樂 芭
I hope the abnormal display of FH3 electroplated accessories will be improved as soon as possible. Thank you.
CQ_阿七
Brother, can't you afford UnionPay's bank card?
diavolo diavolo
As a Chinese user, I hope you can add WeChat Pay as a payment method. Thank you.
Fabio Contier
ets2ats_lighting_v2_0_16 This one is dull, the base is matte, is that how it should be? Because even adjusting the settings loses the realistic shine.
Jorge Guerra
En la actualización 0.16 los relámpagos son muy blancos y daña la vision por el momento es el único problema q he encontrado exelente trabajo
Ulf Bjarke
??? Still 1.55.1.5s - might be some other change to your pc.
Obifly
Bobb Penn
ok I managed to get rid of the artifacts just by switching game scaling to 200%. Putting back to 100% brings back the issue... All in all, better lighting causes in my case significant sacrifice on picture clarity and stability and causes all kinds of shadows and texture flickering. I still didn't give up on this cause the lighting is sooooo much superior to original