BlueLine Realistic Dispatch v2.0 - DEMO
🕑 Added 2024-10-23 07:28:49 +0000 UTCNEW - BlueLine Dispatch v2.5 INSTALL HERE
Feel free to watch the full demo of the dispatch mod v2.0 - If you wish to skip to 14:55 of the video, you can see what's new in version 2.0
Please note that the video is a condensed version. There's much more to 2.0 than what's shown here.
New Install for version 2.5 Available Here
Comments
BlueLine Vibes
It should NEVER happen all the time. Could be your default pathway for Xscanner is not set to your scanner folder correctly. Only way it would do that.
BlueLine Vibes
I was able to replicate the high pitched ear explosion noise, and I am afraid it very well could be coming from some of the callout audio packs. I am updating these as I type this. Update should come out tomorrow. EDIT: More than likely on Friday - sorry I am on a huge time crunch with work.
Chris Mason
I'm interested in videos like that mike
Treece
Looking forward for your 2.0 update btw :)
BlueLine Vibes
I know Khorio is still working on Xscanner, it's possible that he might roll out an update as I have heard there was some issues recently with the Xscanner 3.0
Treece
After figuring out what the issue was for over 5 hours something with the new update to xscanner is casuing multiple audio files to be pulled which is causing the repeated "in the strawberry area" over and over whenever you call for multiple units. So I'm pretty sure xscanner is causing that issue. Not sure if anybody else is having that or not but I'll just delete xscanner for now.
Evil Noodle Gaming
That Spoof purple colour had me in stitches
Treece
It happens all the time unfortunately. I'm not sure what's causing it. It's just whenever I call for multiple units. And it'll repeat it each time the unit spawns in.. im going to try a few things and see if I can fix it . But yah I'm not sure. I just updated xscanner after so long but I doubt that could be conflicting ?
BlueLine Vibes
Hey Treece, haven't heard of a bug like that. The dispatch mod doesn't modify how Ultimate Backup or Grammar Police behave. The fact that it is repeating, could be a few things going on. For example Ultimate Backup or Grammar Police may have called on the exact same audio file name multiple times, which would be considered a fluke as it has another 30 audio files to choose from. Does it happen every time? If so, it could have more to do with your Ultimate Backup config perhaps. I just haven't heard anyone mention this before.
Treece
Hey Mike, I was just wondering where I can report a bug? I don't know if it just on my end or what. But for instance whenever I'm in a pursuit and use ultimate backup to request for multiple units as I'm in a pursuit. I've noticed it just repeats itself. I can try to send over a video or something. But if you spam units thru ultimate backup it just pulls audio files like no other
BlueLine Vibes
Awesome! Thanks man
ChillUnclePlays
man i cant wait for this to come out! i already love the first addition.it really sets the bar high .hell i was on the phone with my father and he thought i was legit at work when dispatch put out a call, that's how realistic it is ! phenomenal job brother! man im proud to be a supporter
BlueLine Vibes
Thanks for the info. All fixed in 2.0
BlueLine Vibes
Thanks
Adam
it getting too realistic each year love it BlueLine!
Speedy
i can't believe your making us wait this long for the release lol JK it's well worth the wait see you in the next one brother
Ebon Flannery
I'm not sure if anyone's said this but the GP_BEAT_100 audio file has the same gliched voice as beat 40
BlueLine Vibes
Too much to write in a comment. Let me know if you are interested in a video like this. If I do that, I will probably include a few other tips as well for others.
Fortnite Master
how do you have it show you on a stop when you say Sam-44 traffic
Wayne Lilly
I will stream after downloading
Nel l
Thank you Benzo.
Thomas McShane
Fire update bro, cant wait
Viper Sweats
looks good blue can i do some beta testing also
Brett Van Mellaert
Oh, well in that case then nevermind but yeah i would freak out as well. That radio would be deaf lol
BlueLine Vibes
Thanks SST
BlueLine Vibes
Ya buddy!
BlueLine Vibes
Thanks
BlueLine Vibes
Awesome!
BlueLine Vibes
Hope you get that worked out. I have some Tutorials on the YT channel if you need them. Feel free to drop by our discord for more help as well. Most Patron members are very helpful.
Matt_West_Gaming
Thank you just need to work out why my game is being weird lol
BlueLine Vibes
Well, you would think. BUT .... that was actually real from a live police scanner. Okay, Okay.... not exactly 100% real. I added the gun sounds only lol. I guess some people handle that stuff differently. I know I would be freaking out over the radio LOL
Zachary S
I can work around the naming issue it’s not a problem for me. It’s simply just telling the code what to do. I can tell the code to take the for example one file Gamesound_xml1.wav And rename it to something the game can understand like Gamesound_xml.wav. It’s just simple code that I can write to get it to reconize the files and naming scheme properly.
BlueLine Vibes
To be honest, that was a fluke. Did you notice the officer hiding behind the car peeking his head out? The only thing I can think of is that the script "More Gore" technically has the ped in an unusual state of placement, and also even though he had a gun in his hand, I bet the officers just took it as him staying still but still resisting to an extent. In other words, I don't know what the hell I am talking about lol. It was rather odd they stayed back, but nothing on my end that I have installed would make them act that way as seen at 11:50 time frame of the video.
Zachary S
Yeah
BlueLine Vibes
Thanks John!
BlueLine Vibes
Thanks Zachary, but the problem is, the names have to match what the game needs if that makes sense. Renaming is rather easy with a script that I can use myself, but spending 20+ hours of in game testing to get the name right, well .... that is another story lol. Thanks for the offer though.
BlueLine Vibes
Thanks
BlueLine Vibes
Thanks, I will DM you for some "Beta Testing" lol
BlueLine Vibes
Oh hey there William. Good to see you again!
William Garcia
Amazing as always Mike aka Bro Benzo
Matt_West_Gaming
amazing work as always sir!
Bulletbill88
I can't wait to get my hands on the update 😊 thank you Mike
Zachary S
I’ll get in contact with you via email and send you a script copy that does this automatically but I need a copy of mod first so I can play with the script.
Zachary S
This is awesome, you know I’m going to look into this but I bet I can create a script that allows you to automatically rename those files for you using a batch file script.
B9Bot 1
Amazing work Mike. Thank you very much.
Armand Fluker
Around 6 minutes in into your video I noticed the AI didn't immediately get out and shoot the bad guy. How do you get them to act that way? Also I'm excited to download 2.0! Great work!
Brett Van Mellaert
sounds absolutely great, personally i think the officer down call there sounds a bit too calm? i think the officer should be a bit more panicky if that makes sense?
Southeastern Native Jewelry
Amazing, will sound good once I get my grammar police working lol 😆
HeRides_a_FLHTK22
Great Job cant wait to install
Zhivko Yankov
As always amazing job!
ram val
OHHH HELL YEAH!!!!!
SSTGaming
Excited for this!!🔥
The Wolfish Heathen
Looks and sounds great Mike!!