Dispatch Callouts? - LSPDFR Audio Deep Dive!
🕑 Added 2024-08-17 14:28:19 +0000 UTCThis discovery will blow your minds! WIP Video of some audio deep dive and a bit of troubleshooting. Will a Dispatch Callout Audio rework be a thing in the future?
Sneak Peak of the Dispatch Audio Overhaul Muted File Project Test 1
Comments
Mark Gragg
I would definitely buy the shirt lol
BearScoop
Amazing work once again! The time you have put into this is very much appreciated.
Matt_West_Gaming
Quality not quantity lol
WTF GAMER
Those are goods but bit low volume
B9Bot 1
Wow, amazing work Mike. Thanks!
Speedy
I use Immersive Ambient Events that is always in my game and 686 callouts I think that’s is plenty of callouts in my opinion and I don’t know fps I use just for that
Speedy
I can’t believe that they are some files are not pulling from the audio file no wonder that grammar police half ass works (“ just in my opinion”) you taught me something new today I love your deep drives in to this game you hide nothing while doing it see you in the next one
SickleMan
Man that's wild. I really like the behind the scenes video. Can't wait for the release!
CJ Tampir
Very interesting video, i cant wait for real audio files, make things more real
BlueLine Vibes
End of the video "I gotta figure out the clicking/popping shit" well - I figured it out :)
iCrazyLink z
Yah I only use 2 callouts in my game and it run with all my mods at 60fps
Alonzo Tyson
I’m here for it I appreciate you