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Chapter 761 Next Task for Team Niwa

🕑 Added 2025-11-08 02:12:11 +0000 UTC

Comments

Rycork

There's another interesting gameplay element to add, present in Robocop 3 but poorly implemented. When Robocop sustains too much damage to a specific body part (leg, arm, torso, head, etc.), he will sometimes miss (and the damage will worsen if it becomes too severe) his actions: he'll become immobile for a short to long time if it's his legs; if it's his torso, he'll increasingly lose his ability to jump; if it's his arms, his aim will be poor; and if it's his head, the controller's functions will suddenly reverse. To be repaired, he'll have to find a specific item and then go see a fellow police officer who is the team's expert mechanic. To make the game more or less difficult, this item could be made more or less rare. This gameplay idea would make the game more realistic and provide a challenge for players who choose a harder mode, forcing them to think strategically and not just go in guns blazing, since healing options are limited.


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