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VRM Character Import, Progress and Unity Tools

🕑 Added 2023-10-21 18:21:00 +0000 UTC
VRM Character Import, Progress and Unity Tools

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Thank you! And that's a very good question—principally, it's possible and I do want to allow it. However, I'm a bit worried people will upload all kinds of stolen or unlicensed characters... which isn't too much of a concern to me, personally, if it's, like, Scout from Team Fortress 2, or whatever. But I would hate to see people upload random VRChat avatars and such, without the permission of their respective owners/creators; that I think would be very unfair.

I hope you are doing well after dealing with frustrating APIs, Japanese and illness. Your editor looks very promising, much easier than converting models to Sizebox (did that alot in the past). I will definitely try it out! But that leads to a question: Will we be able to share new PD characters on Steam's workshop?

thank you, that means a lot! :D There's still some improvements I want to make to the tool; but yeah, the Bite setup was the main reason I needed a tool like this - for everything else I could have the game "guess" some decent default values, but without knowing where the character's mouth is and how the hand would need to be positioned, the eating animations were just completely off, 100% of the times, heh...

sp

that tuning interface is legit one of the best I've seen in any sdk/model editor, looks extremely intuitive. the hand/mouth configuration looks particularly impressive. I'm totally not taking notes & wishlisting something like this for Sizebox 2 👀


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