Progress Update #11
🕑 Added 2017-05-15 14:53:06 +0000 UTC I was worried about the 3D character when I started, and it took me a day or two to get used to maya again. But now I'm having no trouble with the animation! I just got to fix some minor bugs with the rendering. The real time consuming task is composing all the footage in after effects. There's a ton of layers, masks, expressions and pre-comps for each shot, so the timeline can get easily cluttered.
And oh boy! I can't wait to finish this! Cuz I'm really tired of these long-ass projects! I want to find a good balance between this episode and the old ones. Something that can be done on time with no delays! Because nobody wants to wait six months for a new episode right? So the next one is definitely going to be simpler. I won't sacrifice the animation quality or anything like that, but it's probably going to be shorter.
Here's some other stuff:
You guys have probably seen this already, but this is the work that I was talking about in the previous update: http://2snacks.tumblr.com/post/160136584027/artists-httpdkirbyjtumblrcom
Matt asked a lot of talented artists to create some awesome fanart. And then he asked me to recreate the street fighter alpha 2 intro using all the artwork.
Checkout his twitch stream: https://www.twitch.tv/matthewmcmuscles
Also, the guys that make that Russian TBSP series released a Skyrim video:
There's a lot of unrelated random stuff happening in the background. but it's still pretty cool!
Comments
Tao Kaka
So are you tossing the schedule out the window yet? lol
PoshOctavia
another load of coal for the hype train