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Comic for Wednesday 12/28 (Early High Res)

🕑 Added 2022-12-28 02:18:03 +0000 UTC
Comic for Wednesday 12/28 (Early High Res)

Comments

Shawn Spencer

I feel like this describes pretty much every EA game.

Kaedys

It's true, but speaking as someone in software engineering (though not game development), budgets are a thing. From square one all the way through launch, the company makes decisions on how much to budget to each department, how much manpower to have in this area versus that. You can't just *swap* them if one area is ahead and the other behind, both because programmers are not graphics artists and because of Brook's Law, but the cash shop being fully polished and ready *can* be responsible for the rest of the game sucking, as that is *usually* because the company made the very intentional choice of prioritizing staffing towards the cash shop features and items over the actual game. And it's worth noting that while individual items in the cash shop almost never need direct coding, the cash shop itself, both the interface and the underlying mechanisms, do need coding. And often, the internal *tools* needed to make the items in then shop needed developing, and potentially the feature plugins above and beyond the ones in the game. For example, if an item in the shop has an additional animation effect that goes off when you deal damage a certain way, well, that tie-in needed coding, and *that* coding does *directly* come at the expense of coding on the game itself.


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