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Full Party Strike! System

🕑 Added 2021-05-29 18:31:27 +0000 UTC
Full Party Strike! System

Comments

Emanuele Galletto

Hi! The reason it's not on itch.io is that the terms for enabling a "commercial" itch.io profile (which, even if this is free, it would still count as me "selling it at zero cost) require me to make a series of statements and fill in fields that itch.io does not clearly explain. Thus, I'd rather not place myself in a muddy situation.

Chris Maclean

Been thinking about this system a lot. Have you considered posting this on itch.io? I feel like this could get a ton of traction there!

Emanuele Galletto

It's definitely meant to be a core skeleton upon which people "stack" additional elements. As long as it evokes ideas, it's doing its job - it's not meant to be exhaustive. Speaking of pre-battle actions and nuances, it really depends on how "fast" you want the game to be - and also how "casual". You thought XCOM, which I never thought about, while I'm thinking Metal Slug/Smash Bros action at the opposite extreme!

Andrea Bergamelli

mmmmh. This has the potential to be a better engine than other fighting-based universal systems i've seen... but is also devoid of a lot of tactical nuances, for now. i get the game references, but i get the feel that by adding some pre-battle actions doable by player could greatly extend this system. A really well done document. Going to try and mount something that has the narrative of Xcom without the turns feeling.


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