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Fabula Ultima: the Merchant

🕑 Added 2019-10-23 18:15:44 +0000 UTC
Fabula Ultima: the Merchant

Comments

Emanuele Galletto

You know, a Merchant that takes some levels in Sharpshooter can actually throw those coins to slow down or even scare off targets XD That's what I like about Fabula... ridiculous builds are often dumb good!

Emanuele Galletto

Several classes have definitely been merged into others - for instance, the Elementalist's Spellblade skill basically covers for the need of a Spellblade archetype in the game. Another example will be the Cook class, which will simply be added as an alternative Invention type for the Tinkerer. In this case, I wanted a full-fledged Merchant class because I love this kind of archetype a lot and wanted to allow players to build a "full merchant", basically! :D

Andrea Parducci

PS, reasoning on the Classes. Maybe you don't need full-fledged classes for those kind of niche archetypes. Maybe you could build some kind of "prestige class", or DW-like "Compendium Class". So I can have 10 levels as Warrior and 15 levels as Mage, but only 3 levels (because, let's say, there's only 3 available) as Merchant.

Andrea Parducci

You could add a move for efficiently throwing away handful of coins, obtaining distraction and confusion, both in battlefields or urban environments. Helpful for stealthy retreats, runaways, or friendly backstabbing :D "As seen on Assassin Creed!"


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