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Zodiac Echoes: enemy design poll

🕑 Added 2018-11-21 20:18:02 +0000 UTC

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Oh same as me, if you ever want to do something together I am on board!

Emanuele Galletto

By the way, the cards as random encounters are a great idea for a dungeon crawl project I have in the pipeline 😏

Emanuele Galletto

As of now, I am considering an extended approach to the game, with codified Echoes for each Zodiac. This will add variety (Libra: Anubis won't have the same powers as Libra: Athena) and make PC creation quicker (no need to come up with a myth on the spot). For enemies I don't want to do bigger cards mostly because it would hinder portability and sleeving, and given how the entire scenario is predetermined by the GM there's no need for random encounters (in fact, they would risk breaking the scenario's theme). I think I will instead work towards properly indexing the "bestiary", grouping enemies by the themes and emotions they represent!

A possible solution for the "issues" I have mentioned above could be a color code card back. Having a "deck" that could be easily divided by filters like: Environments, levels, danger and whatever themes you have in mind, could be a nice thing to have also for random encounters for example (like old good style jrpg). Bigger cards, as Andrea said, could also work for Ends. It this sounds good to you I shall change my vote ahaha.


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