Commission for @sifsolstice (Video+.CSP)
🕑 Added 2022-01-20 13:31:33 +0000 UTC.CSP file: https://drive.google.com/file/d/1oIf57h8AyVSaeN9VkdXc0LcemKtMc_ST/view?usp=sharing
I think I get quite a consistent way of rendering now. The way I do it before is like, doing all the shading on the character, then apply shading from environment after with something like Multiply. But doing that messes with my value control.
So now I switch these two process, I do shading from environment first, then rendering the more detailed shading on the character later. This way I feel like I can control value more easily!
(I hope this is not too confusing, the video will show the process I talked about!)
Comments
Tostantan
Aw, thank you so much! I'm really glad to hear that!
Jeshthalion
That makes sense~ Mostly just means that you have to think about how the enviroment shades the characters first, and then the details later~ I can definitely say the colors are better controlled, and it looks great!~