Body Bundle V.29 Release - Balance!
🕑 Added 2021-01-11 21:23:47 +0000 UTCI've been busy working on updating all major plugins lately but I need to hold up for some days and to stabilize the experimental coding and to release some part of it for the public!
I will try to wrap up the major rope updates in the following week!
Here is what you get tonight:
Balance 3.0
- New Feature: Rebalance auto step (Realistic stepping to keep the balance)
- One foot balance
- Leg crossing restore
- Auto rotate (Great when possessing the character)
- Auto loading your Default configuration
- Optimizations
- Center of gravity fixes
- Intersection checking
- Comfort stepping
- Comply settings
- Improved Stand Up feature
- Minor walking improvements
- Adjustable pin strength
- Mixed bug fixes
UI Settings 3.0
- World UI (Attached to head atom, detachable to atom)
- Support for sub folders in the quick load system
- Atom name is back
- Position arrows (Very handy in desktop)
- Colors and other UI Settings in Misc UI
- Scale buttons
LookAt 1.1
(Attach to camera or spot light to automatically track an actor)
- Track next button
- Bug fixes
Download links:
https://www.patreon.com/posts/44730554
Comments
Great feedback again. My strength and focus is actually the body movements but I can see some areas where I need to adjust to the details. In the muscle+reanimator plugin I'm also adding the tongue for example. I want finger precision here. About the expressions, I already put some parts into the relax-plugin. Maybe I should figure out something that can be animated and maybe add some of the UI proposals you mentioned.
Walton Sharon
This is... not really of any interest to me. How about some random facial animations that make the character seem more life like? Such as a series of check boxes for animations the face could show, a slider for how much to morph them in, a slider for how long to show them, and a check box to turn this feature on and off?
Thanks! Please let me know what can be improved.
Good point, I have already looked into this but it's a work in progress at the moment.
Oulle
Amazing work! Can't wait to try it out :)
Clayfacer
can you unpin the head it looks to stiff