Body Bundle Plugin Download (This post includes everything you need prior V42!)
🕑 Added 2020-12-06 17:52:13 +0000 UTCDownload links:
miscreated.BodyHandling.42.var (Old version - Newer versions should be available in your patreon registrered e-mail)
miscreated.BodyHandlingPoseCamScene.31.var
miscreated.Leather-Cuffs.1.var
The files should be placed in the VAM/AddonPackages folder.
Discord invite: https://discord.gg/2K6ckme
V42 (Hotfix) - Improved crouching in Balance is enabled. Rope Loading fixed!
2021 July V41-V42 Release Notes
Balance 4.0
- New pinned mode - Just push and pull the character for movements
- Improved and more realistic body mass weight distribution
- Physical procedural rhythmic forces for dance movements
- Acceleration/DeAcceleration on feet movements
- Physical one leg jumping (Up/down force + preparation time configurable)
- Improved crouching in ReBalance step mode
- Lots of internal improvements
- ReBalance steps predictability makes the body handle greater speed
- Using body muscles internally for improved balance
- Position/Comply/Rotational lock for the controllers
- Added Tool-tips
- Improved ground height
- Improved Home and Stand up buttons
- Resource cleanup
- New templates added
Balance 4.0.1 Hotfix
- Improved stepping while in possess mode (Forgot to enable this feature!)
Muscle Manager 1.8
- Improved resource handling and clean up
- Adjusted default muscles
- Native VAM muscle toggle
ReAnimator 2.1
- Added my heavily used dance animation and some mixed animations
- Smooth loading fix
- Stop using generic damper (Might have seen some weird looking toes?)
- Increased playback speed range
- Resource Cleanup/Unregistration
UI Manager 4.6
- Resource cleanup added for all plugins
- Minor VR Settings tweak
LookAt 1.5.1
- Major bugfix! :-D
Rope 5.2.1 Hotfix
- Load template fixed (Broken in release V41)
Latest show cases:
Balanced Dance https://youtu.be/mcRUJCDAeLk
Keep them Balanced https://youtu.be/4e_7yY2FDtY
Girls in Balance! https://youtu.be/1XZ1BdzosPQ
XXL: https://youtu.be/zCvBNVNMB0o
2021 June V39 Release Notes:
Relax 5.2
- Eye animation reworked
- Added some eye animations templates
- Added tooltips for most settings
- Actions starts with Load + template name
- Create ground plane collider feature
- Increased stiffness resolution
Rope 5.2
- Customizable cloth manacles with UI
- Added tooltips for toggles, sliders and more
- Manacles visibility bugfix
ReAnimator 2.0.3
- Added Tooltips for most elements
MuscleManager 1.7.2
- Added tooltips for most elements
SubMotion 2.2
- Added tooltips for most elements
MotionManager 1.6.3
- Basic tooltips added
UI Manager 4.5
- Added support for tooltip for most UI elements
Visualizer 1.6.3
- Improved the tooltip area
Older release notes:
Youtube tutorial of how use the ReAnimator filtering
V38 Release Notes:
ReAnimator 2.0.2
- Initialization when missing data folders fixed
- Loading template from var files fixed
MuscleManager 1.7.1
- Loading template from var files fixed
Relax 5.1.1
- Loading template from var files fixed
- Timed Relax and Timed Drop templates fixed
V37 Release notes:
ReAnimator 2.0.1
- Limbs filter added for all body parts with Upper/Lower & Mirror features
- Possible to enable and disable body parts for all or a separate key frame/pose
- Reset all filtered or specific body parts
- Next/Previous key frame/pose buttons added
- Loading/Saving scenes now also should work with ReAnimation (Also autoplay)
- Tooltip added for most buttons
- Triggered subfolder animation load fixed
- Added triggered Actions for internal templates
- Minor UI Cleanup
MuscleManager 1.7.1
- UI improvements with tooltip
- Random poses to ReAnimator fixed
- Added triggered Actions for internal templates
- Strength 1.5x added
Relax 5.1.1
- Timed drop, relax and awake added
- Added triggered Actions for internal templates
- Minor UI tweaks
Rope 5.1
- Minor UI tweaks
- Tooltip added for all symbol buttons and more
SubMotion 2.1.1
- Minor UI tweaks
- Loading of internal SubMotion templates fixed!
UI Manager 4.4.1
- You can save a "Default" UI-setting. It will automatically load this setting when you attach the plugin to a character. If you want to reset the settings to default, you have to delete the default UI setting.
Visualizer 1.6
- Tooltip area for all plugins, added at the bottom
New Pose Camera & Cloth Cuffs Support - Body Bundle Update 36
Some of the new features are showcased in the youtube video!
Freyia download links https://www.patreon.com/posts/48982041
V36 Release notes:
Rope 5.0
- Cloth support for cuffs, old and new lifters. Created new 3d models for neck, wrist, ankle and knee cuffs
- Improved link spawning to prevent clipping through the floor etc.
- Loading a scene with ropes should not move lifter atoms! (when auto lift is disabled)
- Tangled lifters updated
- Several new leather cuff templates (All templates updated to support this)
- Separated the var-package into BodyHandling & Leather-Cuffs to be able to easy upgrade/remove the 3d models and it's working without this package.
Pose Camera 2.9
- Valid Position checking: Cam <-> Actor, obscured by any object, Cam <-> Actor, not too close to the camera, Cam Angle within valid range ? Smooth movements not obscured by any object ? (for example, pos 4 <-> pos 5 valid movement?) Actor facing camera ?
- Frame all characters added (frame all characters is good when you want multiple actors in the frame)
- Selfie stick feature added
- Smoother camera movements between camera positions
- Bugs solved: Sub Atom fixed, Removed eye target follow cam, Auto zoom
- Shake speed added and overall camera shake optimizations
- Up to 9 camera positions (now limited by keypad 1-9) - 0 reserved to random pos.
- World UI functional
- Probably forgot to mention all new features and bug corrections
SubMotion 2.1
- UI Sorted controllers
UI Manager 4.3
- Performance optimizations
Alternative youtube video variants, for those who just want to listen to music and chill out while Freyia walks in circles
Walking with the new cuff models
Walking with cuffs - Gameplay without cuts
V35 Release notes:
Rope Manager 4.3
- Restore button added (Almost like an undo button)
- Bug fix related to spawning tangled lifter atoms
- Linked spheres are larger (Prevent rope clipping. Visually off by default)
- Two new templates (Hands 3m & Hands Feet Cuffed 3m)
Relax 5.0
- Updated Gaze Engine. Based on field of view and physical colliders. Optimized for maximum performance.
- Field of view in ° instead of percentage, eye speed in °/s.
- Eye dilation
- Minimum distance added (prevents some extreme eye-crossing)
- Optimizations, bug fixes and overall improvements to the eyelid engine.
- New Expression Engine with Single and Multi Expression categories. (You can see this demonstrated in the youtube-video)
- Some new templates added, like Strong-Expressions, Medium-Expressions etc.
SubMotion 2.0
- Added some more controls
- UI Cleanup again
- Lockable X/Y/Z for each control
- Reset button for each control
UI Manager 4.2
- Bugfix: It will not detach when it should collapse
ReAnimator 1.2.1
- Added about 10 animations with 10-20 poses each
Some of the features are showcased in the youtube video!
Procedural Animations II - Body Bundle Update 34
Update 34 - UI Improvements and Smooth transitions
Release notes:
Muscle Manager 1.6
- Smooth transitions when creating a random pose (Transition time added)
- UI Tweaks
Relax 4.0.2
- UI Look At Player/Target moved
UI Manager 4.1
- Auto collapsing UI For each columns improved, you can select 1-5 expanders and it will autocollapse the oldest.
SubMotion 1.1 (Broken in V33 - Thanks Darkshut for reporting!)
- Separated position motions and rotation motion
- UI Cleanup.
Some features are showcased in the youtube video!
Update 33 - Randomly generated poses & animations!
BodyBundle Plugin V.33 release notes:
Muscle Manager 1.5.1
- Mirror Left/Right reversal feature. Makes it easy to create a reversed pose
- Procedural animations (Full body or specific body parts)
- Add selected pose directly to ReAnimator
- Add a Random + Reversed pose directly to ReAnimator.
- Muscles added: Shoulders , Penis and tongue!
UI Manager 4.0
- Auto collapsing UI For each columns
- Separated the plugins into two columns
- Show/Hide UI with left ctrl+H (Requested feature)
Pose Camera 2.7
- Smoother movement acceleration
- Smooth transition between camera positions
SubMotion 1.1
- Separated position motions and rotation motion
- UI Cleanup. Great feedback from QuantD. We have more plans. Please hold.
Relax 4.0.1
- Fixed Gaze Enabled/Disabled bug
Floating 1.6.2 and MotionManager 1.6.2
- Minor UI Cleanup
ReAnimator 1.2 (Undocumented released in V.31)
- Fixed move buttons bug (Timeline and playback)
- Clear all poses bug fixed
Undo/Redo 1.0.2
- Fixed for latest VAM 1.20.77
BodyBundle Plugin V.32 release notes:
Relax 4.0.1
- New Gaze engine (20+ UI parameters)
- New Eyelid engine (4 UI parameters)
- New and updated relax templates - Hierarchical organized. (Demonstration unavailable for now)
- Autoloading - Save a template as "Default"
- Fixed a couple of bugs and some tweaks
Pose Camera 2.5 (Previously released 2.2.1)
- New Camera controller positions feature (*) (Thanks veturlu!)
- Camera distance bugfix
- Fixed error when interacting with ropes
- Interaction settings added
- Balance interaction fixed
- UI Reposition when resizing window
- Light parent to atom enable/disable
(*) Up to six camera positions atoms can be stored and randomly selected. Quick select camera position with numpad 1-6
Hotfix updated with MostUsed.cslist and Relax 4.0.1
BodyBundle Plugin V.31 release notes:
Rope 4.0
- Get inspiration from the 16 new rope templates included in the var-package
- Control atom visible/invisible improvements
- Improved movements of attachments following limbs
- Neck, feet and knee manacles width configurable
- Hand manacles width and shape configurable
- Lifter spawn offset now upwards up to 2m
- Rotation Speed, Rotation and Spread UI of Tangled lifters
- Rope width configurable
- Gloss and metallic sliders for manacles and chain materials
- Fixed manacles invisible bug
- Several minor bugfixes and some UI tweaks
UI Manager 3.2
- Subfolders/Hierarchical content in var packages
- Fixed some issues with save/load UI.
LookAt 1.3
- Added random movements (Perlin noise) similar to SubMotion.
- Fixed load/save of tracked person
- Toggle buttons for LookAt / Movements
Notes from V.30:
ReAnimator 1.1
- Improved stability
- Move pose forward/backward buttons
- Oscillating/Ping Pong animations
- Cubic Ease In/Out
- Several bugfixes (Thanks for deep testing babul!!)
UI Manager 3.1
- Mostly bugfixes regarding the new World UI
Relax 3.1.1
- Fixing some templates
Notes from V.29:
I've been busy working on updating all major plugins lately but I need to hold up for some days and to stabilize the experimental coding and to release some part of it for the public!
I will try to wrap up the major rope updates in the following week!
Balance 3.0
- New Feature: Rebalance auto step (Realistic stepping to keep the balance)
- One foot balance
- Leg crossing restore
- Auto rotate (Great when possessing the character)
- Auto loading your Default configuration
- Optimizations
- Center of gravity fixes
- Intersection checking
- Comfort stepping
- Comply settings
- Improved Stand Up feature
- Minor walking improvements
- Adjustable pin strength
- Mixed bug fixes
UI Manager 3.0
- World UI (Attached to head atom, detachable to atom)
- Support for sub folders in the quick load system
- Atom name is back
- Position arrows (Very handy in desktop)
- Colors and other UI Settings in Misc UI
- Scale buttons
LookAt 1.1
(Attach to camera or spot light to automatically track an actor)
- Track next button
- Bug fixes
Notes from V.28 - ReAnimator:
This is the first release of the muscle animation plugin. I also added 11 random animations that's included as templates. It should be quite to create your own animations in collaboration with the Muscle Manager plugin.
All your Animations, are available as Triggered actions!
https://hub.virtamate.com/resources/reanimator.3272/
You can use any scene to test out the ReAnimator plugin. I'm excited to see what you can create with this!
Included in the package:
ReAnimator 2.0
https://hub.virtamate.com/resources/reanimator.3272/
Balance 3.0
https://hub.virtamate.com/resources/balance.2320/
Cuff, Rope & Chain Lifters 5.1
Relax 5.1
https://hub.virtamate.com/resources/relax-realistic-sleeping-state-and-much-more.362/
SubMotion 2.1
Visualizer 1.6
https://hub.virtamate.com/resources/visualizer-miscreated-reality-body-handler-bundle.678/
Floating 1.6.2
https://hub.virtamate.com/resources/floating-miscreated-reality-body-handle-bundle.365/
UndoRedo 1.0.2
https://hub.virtamate.com/resources/undo-redo.1244/
Motion Manager 1.6.2
https://hub.virtamate.com/resources/motionmanager-loaded-with-breast-stroke-dataset.363/
Pose Camera 2.9
Short instructions
Just download and put both var-files into your VAM\AddonPackages folder.
There are currently ten example scenes in the PoseCamScene.25.var package:
New: Cyber Freyia Dressed Open Area, Freyia in Balanced - Rebalance mode. Pose Camera rigged (Just hit M button in desktop mode to active it)
Cyber Freyia Open Area, Nude Freyia in Balanced - Rebalance mode. Pose Camera rigged (Just hit M button in desktop mode to active it)
ReAnimator Open Area, girl on the ground, waiting for you to ReAnimate her. Just load any animation and press play.
Balance A girl with balance plugin attached, the pose camera is put into the BalanceInteration mode to make the interaction easier - Only grabbing the controllers that are used
Dance-In-Place Same as above, with some movements
Open Area Really old, a girl hanging in lifters
Pool Area The girl is cuffed. You can drag her into the pool and watch her swimming around
Tangled-Desktop A girl bound up with the tangled ropes and the other girl is walking in place. Window Camera for posing (M button)
Tangled-Walk-Desktop A girl bound up with the tangled ropes and the other girl is walking in place. Window Camera for posing (M button)
Tangled-Walk-VR A girl bound up with the tangled ropes and the other girl is walking in place. Same as above but a bit optimized for VR and no pose camera plugin. Both UI attached to left wrist.
In General, you should turn off the windowcamera in VR Mode for improved performance!
Discord
I also recommend you to join my discord server to get assistance, help, ideas, inspiration, shared content and also put feedback back to me there : https://discord.gg/2K6ckme
Tutorials
Basic Tutorial, Attach the plugin to a single girl
Basic Tutorial - Attach plugins to two animated girls
Swim & Float Tutorial
Create procedural synchronized animation
New: Filtered features in ReAnimator
Notice: In firefox, the var files seems to be automatically renamed to zip. Just rename it back to .var before putting the file into the AddonPackages folder.
Comments
Thank you! Those words means a lot from someone like you! I created this plugin to simplify my life and I am glad it's useful for you as well!
ReignMocap
You are a God among men. Your camera plugin has made my work look great. Just tested the performance for the new one. It's pure gold. Thank you for your work dude.
Yes, the cslist-files should be attached to person atoms. You can try any of the example scenes. Here is a quick tutorial https://youtu.be/KeffZqDcuVA
Jamie Maxwell
What plugin do you need to open? I keep on getting errors trying to open any of them. All you need to download is the bundle package right??
OK! Thanks! Post updated. (The link should point out miscreated.BodyHandlingPoseCamScene.23.var)
Micheal Hernandez
When downloading "miscreated.BodyHandlingPoseCamScene.15.var I get this message"{"errors":[{"code":902,"code_name":"AttachmentNotFound","detail":"Attachment with id 6883706 was not found.","id":"14d136a2-5f95-469f-bb2f-56c35cd0984e","status":"404","title":"Attachment was not found."}]}""
It sounds like there are some conflicts in the eye morphs. Maybe it's some other plugins that also tries to update the eye-lids. If you join the discord server, I will be able to help you better with movie-clips/images. Invite: https://discord.gg/2K6ckme
Tom VR Explorer
What should I do if eyes closed morph doesn't close eyes at all, but makes eyes blink rapidly like a possessed demon?
Thanks for reporting. Fix coming up today!
miscreated.BodyHandling.33.var can't use submotion, please fix, thank you
Shortcut link broken and fixed. Thanks for heads-up!
Clayfacer
thanks for the re-animator updates. and awesome pose cam. having an issue downloading miscreated.BodyHandling.33.var
Futa Fan 2019
thank you , for all of this! it is just fucking amazing!!! you are a genius!
Just hotfix-updated v.32 - If you downloaded it before this comment, you can download it again. It forgot to add MostUsed.cslist (Excluding the MotionManager/Float plugins) - And a fix for loading the relax default state if you create this.
Spagliato
ohhhhhh... the attached files at the bottom... I was opening all the links going in circles smh
Spagliato
Is there a link to download the bundle, or just separate links?
Hey! Thanks for your feedback and I'm also happy that you ask about the license. I made the PoseCam first of all for me to be able to record and share what I'm working on. Then I released it here as a plugin to also give more creators the same tool! I will be honored that you are using this tool to create your own videos that you share!
Alter3dReality
Hey, great work on these pluggins. Enjoying several of them including tangled-walk-vr and balance. I really love PoseCam and was wanting to use it to make some videos/scenes, however I noticed that the license showing: PC-Paid Content: cannot distribute .. or build upon work. I don't want to tweak you plugin code, just use in scenes and possibly save and make videos/share. You have any issue with me doing this?
Yes, thanks for really great feedback! I've got lot of feedback of how to improve the User Interface and it's constantly in development. I might need to prioritize it up a bit more though because I want to expand it with even more features. But as you understand, there is a limit for our brain. It's overwhelmed and sometimes it's really hard to find what you are looking for.
Hi, new here. Love the Plugins! Realy nicely done. Only thing i have a hard time with, is in VR to see wich sub categories belong to wich main category. So i thought about some things to make the UI more Userfriendly: 1: Indent the boxes of an colapsed Category 2: Highlight, maybe outline the Category wich is active colapsed. Just the Turned Arrow down is not clearly enough to see. Or colorize the Arrow when its turned down. ----------------- | Category1 | ----------------- | SubCategory1 | --------------------- | SubCategory1 | --------------------- | SubSubCategory1 | | SubSubCategory1 | | SubSubCategory1 | | SubCategory1 | ----------------- | Category2 | ----------------- | SubCategory2 | --------------------- | SubCategory2 | --------------------- | SubSubCategory2 | | SubSubCategory2 | | SubSubCategory2 | | SubCategory2 | Cheers and thanks again 4 the nice Plugins. :-)
Freeze was grown to a very large plugin and I splitted up the freeze into several smaller plugins that was easier to manage, like reanimator and muscle manager. There is only one or maybe two key components left now.
dlPureKnight
what happen to freeze
Coingrave
your welcome! Thanks for the workarount with multiple plugin \o/
Sure as it's getting more and more features, the user interface has grown as well. I might need to remove some features that are not that important to expose. I will also put them deeper down in the tree. I've also started to experiment with multiple rows! I need to put some more work to get it configurable. At the moment, you can try to separate the plugins. You know, it's possible to load only muscle for example, then you add a new plugin and add balance separately. You can then put them at different positions. It's possible, but need some configurations.
Coingrave
without one thing, its a very very good plugin compilation. the UI in VR is not only by the completelist to long, if i expand few points my arm hurts and my eyes by trying to use the last points down on the end of the list. Is it posible to split it left and right and not to mutch top to down? sorry for my bad english, hope you know what i mean. Mean Balance plugin and right from them are the muscles plugin and right of them... by the completelist, i detach the list and drive with the camera down under the ground level to read the last points. if i scale the size of the UI i cant read because to small or i cant see the under half UI. Did you plan improvments for this in near future?
You can adjust the self balance speed deep down in the settings and also the rebalance step features. Don't forget that you can add / remove control points in the settings as well. In the video, I also added the hip to be able to lean.
Thanks! It might be useful for several purposes. I needed it badly when possessing a character for my videos! Just add this to yourself!
I just deleted the old version to make it simple. However, you can download them all. VAM automatically uses the latest version.
Donald Holm
Now I'm lost wich two files do I download to get the newest Version?
Hope you find it useful. I've done so much cool things with this plugin in the past days
William Wilson
I literally watched her struggle for an hour, TY!
Thanks! My biggest issue is probably about the testing but I will also try adjusting the parameters if you have special requests. Try contact me on discord and send images/videos and I will try make it work.
Really incredible tools here! Any advice though on using it on characters with more extreme hand/feet/head/hip shapes? There's a lot of anthro interest out there, but unfortunately a lot of the time the rigging looks way janky, or the balance makes it too wiggly.
Yes! Now you might understand why I'm spending more development time to improve it further.
This is fun to play with
Thanks for quick feedback! I found and fixed the issue! Please verify ReAnimator 1.0.1 with V.28.
Rooster
When I load up the plugin I get the following error: !> ReAnimator.Init error: Attempted to get files at non-existent path Custom/Scripts/miscreated/ReAnimations. I removed alle previous .var files and removed the folders to do clean plugin install. But when I load up the miscreated.Bodyhandling.27.var file the Reanimations folder does not get created in the custom/Scripts/miscreated folder. The other plugins have no issue.
Create one Musclepose, add it to ReAnimator, Load/Modify/create another MusclePose with muscle manager. Add this to next pose in ReAnimator. Press play.
tracer
Great! Can you add your own poses to Reanimator to do pose to pose animation? I tried it e.g. loaded a pose at pose0, then moved to pose1 and loaded a second pose but going back to pose 0 loses the first loaded pose. Am I missing something? btw love playing with submotion. Great for bringing idle poses to life.
Now, I want to know what you want me to improve! I will never settle!
Clayfacer
oh yeah. finally