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Rope & Relax 1.1

🕑 Added 2020-05-24 09:47:03 +0000 UTC
Rope & Relax 1.1

Comments

Great feedback! Maybe I can get more information about your scene because I also have some large scenes without issues. I have hunted a really disturbing bug in the ropehandler for some time now though. I found out some really strange behavior. Maybe it can be connected to several issues with the rope-plugin. I will fix this in upcoming release!

The plugin brings interesting results. Unfortunately it is almost impossible to control. For example, people explode as soon as you save a scene and reload it. In the current version not usable for more complex scenes.

I've not tried it on Oculus Quest with Virtual Desktop myself yet. Azhrarn also reported quest-issue above. Contact me for more instructions. As a fix you can unpack the var file and open UI.cs, search for canvas.gameObject.SetActive( ... - Replace the row with only canvas.gameObject.SetActive(true);

OK. Thanks for great feedback. I' can actually put some work on this tonight. You are right about the interactions. It can be fun and interesting to experience everything in this sandbox. I recently put in some possibility to interact with the plugins from other plugins. I also made it possible to disable plugins when you put the girl in "relaxed" mode on request.

Azhrarn Straaf

That replacement does the job for me, very nicely. And it looks very interesting. I get also very interesting interactions when I use it with the Easy Moan or the Spankings plugins, some very hard to control! (I know you (and the developers of the other plugins) can't possibly make sure that the different forces you conjure won't cause trouble) One other thing that would be nice is to be able to have more control over the direction of the pull (example: hands pulled upwards, with more or less "spread", but legs pulled only to the side to spread them)

I've not yet tried with my Quest but it should pop up if you look at your left wrist. I'm also planning to release some options for alternative UI. Initially I spawned the UI on an empty Atom. I might add this back with an option because it will also be easier for those who only use one hand ;)

Azhrarn Straaf

This works for me in Desktop mode, but using an Oculus Quest (with Link) I do not get the UI.

tdog

Never mind, I got 1.19 working, and the plugin works great

Alan

Excellent, thank you very much. Top man.

tdog

usually i can rename a var to an rar and install

tdog

can this work with version 1.18?


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