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Broken Silicon 331: PS6 Production Confirmed, Sony + AMD RDNA 5 Design, XBOX Magnus | Dustin Furman

🕑 Added 2025-10-12 13:00:10 +0000 UTC

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Early80sPC-Gamer

From Mark Cerny's presentation, "Fake Frames" has a lot of data to create them correctly. If a game uses a came clock setting (even if the user doesn't get to set) for like 40, 60, 120,144,240 Engine frames per second that work independent of the image drawn, would it remove latency and the "Fake Frames" would effectively become real frames (I think the problem is when you see 60 fps but can only make movements of 30 fps)? Mark C's presentation suggests the CPU is going to be less loaded with the tech improvements in PS6

Early80sPC-Gamer

Do you think Nintendo still has to much base switch inventory that they won't let developers develop for switch 2 so they can sell out the inventory? And only they can charge $80 for games?


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