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[Download] SEUS PTGI E7.1 Release!

🕑 Added 2019-06-02 09:19:58 +0000 UTC

Comments

II Rare II

im playing modded minecraft it makes some textures rainbow color

Chevy SiX Gaming

I just built a rig and was itching to put the RTX 2060 Super to the test, awesome smooth, it runs well with PureBDCraft, and FTB Revelation modpack patch, currently trying out the modpack with it, im amazed

Chris ziemski

I run i7 8700 with gtx1080 solid 60fps but i limit mine to that if i set no limit i run 100+

The Basskitty

Yah @kyle Pearce I feel like that is pretty average and reasonable 👍

The Smell of Bacon

Don't feel bad Kyle Pearce, I have an i7-8700k and a RTX2070 OC and I only get about 5-10 fps more with a 2k texture pack

Benjamin D'Errico

I'm having the same problem.

Kyle Pearce

Hello my fps are rather low any tips to boost them i run a ryzen 5 2600 rtx2060 founders 16gb 3200hz ram my fps are about 44-50

Jameson

okay so this is strange, it downloads as a .zip but the file is clearly NOT a zip, I got Apex shader just to practice and it worked fine showed up instantly as a .zip and its extracted copy.

I ran into the same issue. You need to put the zip into the shader folder.

Cyro

It should be in the 'shaderpacks' folder.

NeoVidia

Seems to work pretty decent with the recently released Optifine 1.14.3. The only thing that doesn't seem to work is POM.

Jameson

I put the pack in the shaders folder, yes I have optifine installed to the right version but NOTHING shows in the shader selection in game, what am I missing???

Akihiko Cortez

i have the problem that my toch dosent light anything

Evan Howard

Is there a way to make it so torches emit light in the off hand with the pack?

Ashton Erlandson

what version are you using?

Alex Whipple

I keep getting an Error: Invalid program "composite" anyone know how to fix this?

Daalah

it's not a resource pack

Apple Sauce

I've been trying to download this resource pack but its not working and I dont know why.

Bloxyway

I run this with a 1060 ryzen 3 16 gb ram and this was the most beatiful smooth shader 30 fps ty.

Tessa Wolf

tested and works perfectly for me in 1.14.2 with optifine 1.14.2 HD U F1 pre13 on a RTX 2080 ti at 90 fps.

Matthew

can you make this so it supports amd cards

Chahzou

The initial lighting after breaking a block seems to depend on the time of day and can look jarring. This is obvious when breaking multiple blocks in one direction in a cave at daytime. Maybe it's possible to find a workaround by approximating based on nearby blocks.

ㅤㅤㅤ

thanks for clearing that up :)

mark

i have been using your shaders for a while and always been happy im glad i can support you now thanks for your work in this great game.

Vaktrus

What hardware do you have? I'm using optifine 1.14.2 pre9 and the lighting isn't working correctly. I'm using a 1080 gpu.

you have to use resourcepack that support bmp map

Ben Kaluzny

my iron blocks are not reflecting or not looking metallic in any way anybody have a fix?

Hana

Looks like the shader works with 1.14.2 perfectly! The recent release of the beta optifine allows it to work now.

Alex Weeks

Hey I apologize if this has already been answered elsewhere, but are there eventual plans to model the color transmission effects of stained glass? Allowing them to transmit light of only one color would make rooms with stained glass windows look really cool.

Johann

The Room dont Light up when i place a Torch in the middle of the room the torch itself Lights up optically but the Environment is still remaining dark when it is night, is it not yet supposed to be like this by todays Progression or do i Need to Change something in Shader Settings? it doesnt feel Right the way it is at the moment.

KayzerG

It is not supported yet so you are going to have to wait for a later version

Brightest Pixel

As far as I know that hasn't been added yet in this update.

jose

how do i enable parallax textures?

Corey Gentry

Cant seem to get the settings right so a torch in the hand lights up the surrounding area

Tropico

E7.1 Seems to work 99% of the time with 1.14.2, but makes enchanted items purple and rain disappear. Is there any chance you could fix that in newer releases?

Hana

Is there any way to make glass actually change the light? Also does anyone know a good resource pack to go with this?

Ryan Samuels

lol what? just stop paying for it each month

EmeraldCrafts

There should be better dark level settings or something. Because in very low light situations I cannot see unless I turn up gamma which makes outdoor areas looked extremely washed out.

Eric Austin

what kind of performance improvement can we see? 5%, 10%? what are we looking at?

Jonathan

K

Jonathan

Hi so i bought thid abd didnt like it so i woulf like a refurn or ill sue u with extreme lawyer

Kalakoi

"Compatibility with AMD GPUs is not possible at the moment!"

ghytpop

Been having a problem where enchanted tools/weapons show up as solid purple textures when held, is this a known issue?

Alex V

whenever i try to launch the e7 shader, my game crashes. im running two rx580s

Brian

can anyone please hook me up

Brian

guys dumb question but good lord I cant find the discord channel at all :(

Deadsmoke

delaying a release is better than releasing something with possibly more bugs than the last release. also raytracing/ pathtracing is relatively new for games and consumer hardware. its not new entirely, since alot of movies have video sfx that implement raytracing for realistic rendering. It shouldn't be something easy to fix if there's bugs/ errors, since its a relatively new way of rendering shadows/ video effects in games.

Avolicis

Same issue with the OpenGL error 1282 here as well.

Brightest Pixel

Just put the zip folder in the shaders folder and it should work.

Martin

I feel silly for asking, but I can't remember - do you place the zip file in the shaders folder, or extract it?

llumas

Nice job! Didn't expect this update to change much, but when i loaded my world, the lighting just looked better. Amazing work, as usual.

EmeraldCrafts

Wow wow wow! The performance improvement is PHENOMENAL. E6 I would get ~40 fps in game play with a 2080, in this one I get TWICE the framerate!

Cyro

You need to use 1.13.2.

Christopher Thomas

Why does it keep saying "OpenGL Error: 1282 (Invalid operation)" in the chat? I've noticed that lighting from stairs are not displayed properly during complete day, easily can tell inside caves or just a dark area. Great to see the lighting in caves is fixed though :D

Kristiāns Micītis

That is up to OptiFine mod to update to 1.14. Once that is done, the shaders should work

Matt

Lantern didnt make any light and items in hand are purple textured

Corosar

Can confirm that enchanted equipment in hand appears with a purple solid colour texture.

Kevin E Dellatore

currently, all enchanted items have a fully pink/ purple texture. Not like that with E6.

Lilo

It works with optifine 1.14.2, I tested it, he may not "support it" but that's only because he doesn't try to go on 1.14 nor does he test it, he will in a later version, but it works in 1.14.2 with some features not working, but the lighting works

Nacho5944

Overall really nice, but I've noticed that End Rods aren't emitting light with this version. The little particle effect puffs fly off them, but no light is emitted.

Miranda

I believe it's to do with the way the raytracing is being done. It depends on things being cleanly aligned with the voxel structure of the game and also relies on temporal accumulation to make up for low ray counts. Both of these things probably mean that dynamic lights would have to either look really strange or not use path tracing at all. But I don't know for sure, this is just my best guess as a non-expert

Ed S

Amazing work man, just need 1.14... one fourteeeeeeeeeeeeeeeeeeeeeen, keep at it!!

Corey Gentry

The effect where the torches light up in hand hasnt worked for me ever. i have dynamic lighting turned on and nothing. it works on other shaders. Everything else about this is amazing I just dont understand why it doesnt work

Sam Nabhan

Nice quick fix man!

Bocce

I need 1.14 compatibility so I can use this shaders on my server! Hope that doesn't take long

Dakota Rhodes

Enabling black depth has helped me with the lighting.

Pye

Amazing ! And not laggy at all, running 60-70FPS on a GTX 980Ti and a i5 4690k !

Jiwon Kim

seems like it's still bright after block all the light source, and ray-Tracing quality is not good as much as E6. Is that only Me?

FemboyIF

Any idea when AMD support will be added?

KGB_Thanatos

I'm hoping for AMD support soon

MeatSafeMurderer

"Unfortunately, it is currently impossible to run PTGI on an AMD/Intel card. As for why, geometry shaders do not work on Minecraft, because Minecraft uses quads for geometry instead of tris/triangles, and geometry shaders do not allow quads as an input. Nvidia has an extension that fixes this, but unfortunately AMD/Intel does not. One way to allow AMD/Intel cards to function, would be if OptiFine added tessellation shaders, since those run before geometry shaders and always output tris. So the input to the geometry shader would be tris instead of quads. "

Fae

You can use ShadersMod instead. But that's basically the same

Durlon Bryant

Love your shaders! Thanks for all your hard work. I do have a question, think it'll ever be possible to run these without optifine?

Corosar

I have been eagerly waiting for this release. I can't wait to give it a try and see the differences between the releases on the RTX card i have. I know how annoying it is to have something break something else completely unrelated in code. You definitely have my understanding. so excited to give this a go!

Justin Duncan

Lapis blocks i believe

Fikri Mustafa

How come dynamic lights won't work with the texture pack?

Payne Cork

Never mind

Benjamin Simpson

what is up with amd gpu support

Payne Cork

What blocks are the blue glowing ones?

David Chick

Awesome work! These things for sure take some time, sometimes tiny things can hide for days with zero progress

Florian Joffrin

fixed 👌

ggtylerr

Is there any ETA for AMD GPUs?

cabeca143

I was beginning to worry, when these delays happen send a post here on patreon to update us

Fikri Mustafa

default improved 1.13 V1.2

Philipp

Can anyone recommend a texturepack with this?

Pbotsfordslayer5

AWESOME!

muzinicemoon

great work!

Ultimate Immersion

😍

Kurtis Stalnaker

When it's ready.

Florian Joffrin

Amazing, thanks! Early bug: redstone torches that are mounted on walls do not emit any light. Redstone torches on the ground work normally.

Jeff Messer

I JUST happened to fire this up again earlier today and thought, huh, I wonder if he's close to releasing the next version? LOL...good timing! Looks like a great update, can't wait to check it out.

Alpha


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