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🕑 Added 2018-01-14 17:03:43 +0000 UTC

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I feel that the best Direct or Indirect method of speech is player choice, where the decision is made via dialog, you can therefore have a direct and indirect method of building a character personality, and you could consider unlockable traits as the identifier, e.g. if you are playing a lusty character, character dialog could reflect this and vise versa if you are playing passively.


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