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Some files, conventions and a question of the day

🕑 Added 2018-03-16 17:03:47 +0000 UTC
Some files, conventions and a question of the day

Comments

Dan Bush

I’d love to see an 18 card version of something like fluxx

Dan Bush

dungeon crawler would be awesome. burgle bros comes to mind, though i have no idea how you could distill something like that into just 18 cards.

Matthew Mitchell

For me, games are all about the experience you get when playing. Does it really feel like you're _________. With that in mind, there is a lot that you can re-create with 18 cards. I think the feeling of being over-run you get when playing pandemic would be great for 18 cards. I'm not sure what the best mechanic is for that, but card transformation similar to Palm Island could have this effect.

Ryan Bennett

A dungeon crawler would be amazing! I would personally love to see a wallet variation of Betrayal At the House on the Hill :)

braigoPN

This is tough, a lot of games I would be interested in involve tokens and dice too. Perhpas a hidden movement game could be walletized. +1 to the wallet dungeon crawler. There is one similar to that on KS right now which involves an app.

PiHalbe

I haven't played "The Colonists", but I might be interested in a wallet-sized version. :-D

Jesse Schmitt

How about Dinosaur Island? I can picture penny dinosaurs or custom token add-ons. Or Viva Java: The Coffee Game: The Dice Game: The Wallet Game? Easy to play at a coffee shop or on a coffee table!

Norman Friis

I think having a dungeon crawler in a wallet would be great. Gloomhaven or one of those Dungeons and Dragons adventure system games (e.g. Wrath of Ashardalon). I'm imagining one side of the cards are dungeon tiles that you connect to explore the dungeon. The other side might have encounters/monsters/traps. You'd be moving your little party of heroes (tokens/coins) around the board, and trying to find the exit/treasure chest or something.

Brett Casto

It might sound weird, but a decent little RPG system that fit in a wallet game would be cool. A micro light system, just the framework, that settings could be added in ... blah, blah, you get the idea. Think super light, beer & pretzels type rpg for one-shots. Other than that ... I'm still a big fan of the Lunch Money card game, and I don't see why a super short version of it wouldn't fit in 18 cards, sort of a lightning round/deathmatch thing.


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