RoM - Cast Spells Club Rule Tweak
🕑 Added 2020-09-29 17:30:15 +0000 UTCI never looked into it before...
Removed bulgariate spell, added magic duel (makes no sense that it's not there) and practice spellcasting
to modify it further, remove the spells you don't want from here:

Comments
Zero_
by test not passing I mean a test in the interaction (spell) that decides when and how the interaction can be used, this is set by maxis and is different for each one of them. I wouldn't turn on the autonomy for all of them, sims don't have a real AI and things can turn into a shit storm very fast with autonomy
Aen
What do you mean by "tests not passing"? I didn't edit the mod and I have the same problem, my sim is now obsessed with casting scruberoo (I tested it with no other mods, so it's not a conflict). The worst thing is that NPC club members still don't do any autonomous spellcasting, it drives me mad. Is there any way to turn on the autonomy for them?..
Zero_
unless you deleted everything but scruberoo from the list, it's the game... there could be many reasons for that, like tests not passing.
PyroKenny
I've tried messing with this, and my casters just spam scruberoo now. I'm not sure if I did something wrong, or it's just EA's crappy AI.
Zero_
the ones you want to remove in this case are the two fire ones.
Jacqueline Vatore
My spellcasters (that know inferniate) ALWAYS catch shit on fire in magic clubs.