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TUTORIAL - Commodities

🕑 Added 2020-12-22 08:22:13 +0000 UTC

Comments

Zero_

Yes. You can have a commodity that goes on convergence and sits there until you reset it, or have a commodity that only gets added it's modified and once on convergence it gets removed

SweetLilja

Thank you. One more question, is it possible to have a commodity only to be active sometimes. Like normally it won't change anything, but in certain situations it will activate answer start counting, and when that situation is over it stops counting, but can pick it up later again on the same level when situation happens again. Like it is paused in between.

Zero_

They're not optional but you can ignore them. The TDESC goes into the description of it, I honestly don't remember that exactly but it's something to do with the way the commodity decay. For what we need to do, we never need to touch that... They're mostly the same on every commodity (hidden commodities have almost always the same values in them, visual commodities too when they work in a similar way)

SweetLilja

Thank you for explaining this, now it feels pretty easy. But how about these arrow values, what is this? How are they used? Seems to be optional, am I right?

Zero_

also to make them die of tuberculosis.

YourFalseHope

ah commodities... wonderful way I make my sims vomit lol


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