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Tutorials Request

🕑 Added 2020-10-31 13:42:52 +0000 UTC

Comments

Zero_

custom postures sounds like something I would never even try to do.

Meshing Squad

Custom posture tuning tutorial ?

Zero_

You need to edit the pay in the level tuning for each level

orangesodaaa

Hi! Do you know how to lower the salary of custom careers?

Zero_

Try to inject the interaction on the easel. You need to mess around with it a bit, change the animation to study the painting and all, but it should be technically possible with S4S. Not with the constructor.

Child of Sithis

I watched your tutorials on making rabbit hole interactions and they are great. However, I want to make a rabbit hole interaction that is initiated by clicking on a painting that already exists in the game. I want to add a "Study Painting" interaction that, when completed, unlocks a rabbit hole interaction. Is this possible to do through either Mod Cunstructor or S4S? Thanks

Zero_

The consumables are controlled by the object states in the object tuning. Changing the tuning is going to turn the object into a consumable.

Zero_

Icemunmun is a goddess for making custom food... if she didn't fix it, it's probably a limitation of the portion size mesh and how the game handles it (if you try to make a 3 portion food you get a problem with the mesh, for example)

SweetLilja

Yeah, sorry, forgot to say also, the object I want to use as consumable, is actually not food, but I have not found anything else that can seem to make the item useable some limited times. This might not work, but I hope I can use it anyway.

SweetLilja

Thank you! πŸ’œ

Zero_

They're interactions, I'll do a tutorial about it... you can't do it with the Constructor, you'll need to manually do them... I'll do a step by step guide.

YourFalseHope

Really want to understand how to make rabbitholes. There are no guides and when I asked others they gave me some really piss poor answers about cloning EA ones that didn't help me understand at all.

Zero_

For the phone you need to use the Injector specific function add_interactions_to_phones... you can find an example in the package that comes with the mod. To make an interaction work this way, I suggest you to use the celebrity cleansing interaction as a basis

Jessie Nebulous

This is probably way elementary, but I'm a total noob and I'm sorry! XD I'm sure it's accomplished at least in part by the XML injector, but I can't seem to get a new interaction to show up on the phone. My goal is to have an interaction on the phone that triggers a rabbithole with the sim returning with a buff, but I can't even get the interaction to show up on the phone! This is my first mod attempt and I'm a little overwhelmed. Some help would be very appreciated.

Dana Anna

I modify a lot of my recipes for SCCO. I have a few recipes for some reason that the different sizes are listed as two dishes versus it being different sizes (single/medium/party). I.e. Icemunmun’s deviled eggs and Robin’s miso soup. Is there any easy way to correct that in S4S?

Zero_

That's done with a buff in university when playing soccer game, the bend they get from time to time is tied to the buff. Most of it is done via buffs... the worst thing of working on this is finding the id of the cas part to modify, but apart from that, is pretty easy. I worked on object states for other things, they're quite a pain it the ass... I can see how the consumables work anyway.

SweetLilja

Ok, about states on objects I understand that is not your area either then? Well, about CAS effects, yes that could be that, like the actor. Like if one get hurt and while having this buff, they should maybe have something on their hand, for example... If you know anything about this, I could appreciate a tutorial about that.

Zero_

For animations and Objects I can't help much... for CAS items as gameplay effects you mean changing hairstyle or eyes color of the sims via buffs like the actor career does? (you can also update the genetic in CAS this way)... as for consumables, that probably relies on object states and changing the quantity is going to mess with the state change between big portion and medium/small portion

SweetLilja

I would like to learn more about these areas (and some more that I don't remember at this moment that is right now), some of them are probably not your area, but I add them all, and hope you know maybe one or two of them: - animation elements, overrides and props - asm and clips (how to clone and modify an existing asm, I wanna take the smelling on the flower animation from the gift flower interaction, and make it a stand alone interaction with custom prop, without any other sim) - collections (I really would like to create a custom collection, but the collection manager seems locked for modding, are there other ways to being able to keep track of a custom collection) - CAS items as gameplay effects - inventory items and inventories and "inventory only items" - tags and object components, what does they mean and do (found many components in object definition when I found how to make an object live dragable, but what do the other ones mean) - consumables, how does this thing works (I wanna learn how I can use one object for example 10 times before it is empty, and my attempt to do so didn't really work out)

Zero_

That's really easy, you use the add_satisfaction_store_rewards function, there is an example of it in the modder documentation of the injector, look into the examples folder.

Pigeon

I’ve been using MC4 to create a few mods for myself, and expanded to S4S and reading TDESC. I wonder.. how do you actually inject a reward store trait into the store? Thats the last part on my journey i think, because i have yet to try out any of the injectors and i even tried to make my own injector for my reward trait lol normal traits are OK since you just make new tunings, but this SimReward stuff and the store itself ..


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