Play as The Sages!
🕑 Added 2020-03-23 16:23:43 +0000 UTCThis mod requires LOT51 Core Library
- Updates History
- Google Drive Folder
- To send me translations for mods, come to Discord
DOWNLOAD FROM DRIVE
(Link to the optional file at the end of the post)
FEATURES
This mod allows to directly control the Sages.
- Makes Sages Traits visible.
- Improves the Autonomy for Sages. Sages will be able to autonomously duel each other and experiment with the Cauldron.
- Integrated with Master Magic, you can play as a teacher.
- Two maxis autonomous only Sage interactions were unlocked to be user-directed too: the Rite of Dissolution and the Lecture about Magic.
- Sages VFX headline can be enabled or disabled by clicking on the Sage in the Magic Realm.
- Challenge the Sage for the Sage role to strip them of it and take it for yourself.
- As the Sage, you can give up on your role and leave it to another Mage, if they accept.
- Includes NPCs Challenge invites to strip you of the role.
Incompatibilities:
Mods to remove the situation outfit for the Sages; this one already does it.
Technical Stuff:
This mod was inspired by Merkaba's Sages in Hoseholds.
It evolved from there and no longer has anything in common with the initial mod. Merkaba's mod allows you to add the Sage to your household by removing the tag "is NPC only" from the Sages' traits, but the Sage role is not controlled by the traits; the trait is only used by the filter to select the Sims to put in that role; the role is controlled by a Situation Job. Because the player can never take on this role, when you visit the HQ with a Sim having the Sage trait, you are never really the Sage. To make this work, I had to force the game to give them the role and the Sage bonus when they visited the HQ.
USAGE
Click on a Sim already having the Sage trait to keep or give up on the Sage role, you can give the Sage role from the cheat menu.

The Sage role is automatically kept, you can toggle it off with "Leave the Sage Role":

Once you spawn in the Realm, if you're lucky, you're the Sage:

The game fills the roles during the loading screen, and most of the time it is so fast in giving the role to an NPC that your Sim can't get it on spawning, for this reason the mod includes an OPTIONAL FILE meant to completely stop the game from generating and assigning the Sage role to random Sims.
Comments
Leiriad Jenkins
I was looking at how to learn to make mods to do exactly what you did with this mod. I'm really happy that someone has thought about this too. I have a request thought. Sages are said to be unemployed, it meens that they don't benefit at all from the service they provide. Is there a way to make them earn money from this activity? Not necessarily by making the sagedom a carrer, but it could be like an extra income, like when you give yoga lessons.
Zero_
Yeah there are a couple the only way to know is to see what hidden traits are on the sim
Jacqueline Vatore
THANK YOU for the new No New Autogenerated Sages thing. I had 500 versions of Morgyn running around (that became permanent) after too much Duplicato being auto-cast. Also thus had that many Sages Of Untamed Magic.
Anach
Unrelated to this mod, but related to your comment about "NPC Only" traits. I have a founder sim that has somehow been marked as an NPC, and all they have are celebrity interactions, and are unable to make new friends, or romance. I'm unsure what caused it, or how to fix it. If I bring up the romantic interaction on that sim, from a sim outside the household, it says "Sim in an event NPC". Do you know of any such hidden traits that might cause this?
Zero_
it's always on when you have the magic sage trait
Jacqueline Vatore
Do you have to always go through the portal (or about to) for the Keep Sage Role to show up? Or do you SHIFT click them first for it to come up?
Zero_
I think I shared the mod I use to empty the magic HQ in my mods for storytelling post.
Aurora Damaris
So I read everything... you said "but for me this is not problem because only my sims spawn in hq"... how do you get only your sims to spawn there? I want NO NPCs in my HQ only spellcasters and mine
Zero_
Thanks! That's weird I was sure I had included the data file.... I may have messed up something
Hello Zero! I wrote you some time ago on Mod The Sims to report that the Magic Sage of Mischief trait caused an UI issues, although at that time I blamed WW or WP...I made some more tests, and I found out that the trait is missing its appropriate DATA file (I'm talking about the hidden trait which is added when you make a Sim keep his sage role). Therefore, each time the toggle was enabled, the hidden trait was correctly added to the Sim, but, since it's missing his DATA file, it bugs the UI
Zero_
They conflict. I originally wanted to make them work together but there was no way to do it because I have to take apart the same files.
Leila Beam
This sounds awesome! I am a bit confused though after reading through, since its different from the Merkaba mod does that mean they dont conflict? Do they work together?
Maïa Game
Hello and thank you very much for this mod, I think to present it in video, it will please a lot of people ^^ on the other hand there is no translation line. There's only one line, could you look at it when you can? thanks in advance ^^
Jacqueline Vatore
🤣🤣🤣
Zero_
Yep. They're quantum Sages, they have 50/50 possibility of being or not being the Sage at any give moment until the loading screen is done. The Schrodinger's Sages.
Jacqueline Vatore
So its like Russian roulette for Sages? As you may or may not get the role before going to MHQ?
trail_of_blood
I translated the mod into Russian. http://simfileshare.net/folder/94908/
LaraCroftEyes1
Thank you.