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Tutorial - Let's do an Useful Mod!

🕑 Added 2019-12-03 01:29:54 +0000 UTC

Comments

Zero_

the name the hidden buff displays is the name of the tuning n="buff_name".

Marco Cantillo

Thanks a lot for this! When I discovered this kind if buffs a long time ago, i knew they could work miracles on Sims autonomy. Now, I have a question. Can I change the name for this buffs? I created a mod that actually make Sims socialize more on some community lots, but thanks to this, I also made Stall vendors more interested on socializing than tending their stall. I found they had the "SocialLess" autonomy buff, but I wanted to change the autonomy modifier to 0 in order to make them stop trying to socialize. With your first tutorial, I could clone it and I think I was succesful because I edited the Role State Tuning "marketStalls_Vendor_Magic_HiredNPC" by erasing the part that gave Sims the original EA's tuning files and overwrote with my personal buffs and now they still get the "SocialLess" buff, which means that my clone is working because, otherwise, they wouldn't get the correct buffs. But on that name is where my problem comes. Since the original XML file doesn't have a "buff_name" part, how can a change the name of that buff to know that mine is actually working? I've tried by just manually adding a "buff_name" part on the XML code but it dind't seem to work.


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