RoM - Less Mages required in the Magic HQ
🕑 Added 2019-09-15 20:27:14 +0000 UTCI've been playing with this mod in my folder for a while but didn't release it as I thought it would be of no interest for anyone apart me... I hate having NPCs around and I try to remove them as much as I can, as I don't mind empty lots (totally removed walkby from Forgotten Hollow)
This mod reduces the amount of Mages required by the Magic HQ from a random range to a literal value of Max 6, should reduce the generation of randoms if you use my other mod in combination with this one.
Not Compatible with Vampire Magic - Walkby&Sage module
UPDATED:
06/05 JUNE 03 PATCH
Comments
Zero_
I didn't change the bar venue sims count. this works ONLY in the magic HQ
Viktor Horváth
Bar is not 6 visitors but many. Only wizard school yes 6 visitors. Strange.
Jace
Just use this, the 'portal only spellcasters' mod made here and you can use bienchen's townie generation mod as well. It has a 'no new spellcasters' mod within which makes it so the game doesn't generate more unnecessary spell casters.
Melanie
Does this limit amout of spellcasters in magic realm to 6, or is 6 just a number to which are randomized spellcasters limited? I dont mind having more than 6 spellcasters in there, but onlyy if they are made by me😂 Right now I have made only 8 (some to actually play), but i set most of them as "not in the world"
Zero_
Mostly... but if the sims are busy it makes more because yep, they rotate (my sims are living there, I added bedrooms into it)
Jace
This will help with ppl on older machines. Do the spellcasters rotate like in shifts? 12 is the amount of spellcasters the game generates for HQ btw
Zero_
Yep, that's the one.
Eraleas
I wouldn't mind having the Forgotten Hollow one (although as far as I recall you are the one updating the Gated FH as well, correct?). In the meantime, I will play around with this one :3
YourFalseHope
Yes thank you so much i hate all the rng townies lol if i could disable them all together i would.