Obsidian Tier - Luna HD 1.20.2 Java Update
🕑 Added 2023-10-15 15:53:13 +0000 UTCNote : Must Install. Either Sodium/ Iris or Optifine before running the pack
(Installation tutorial below)
For Iris / Sodium Mod
For Optifine ( Optifine not yet updated to 1.20.2)
- 512x Pack for 1.20.1
- 256x Pack for 1.20.1
This Update Includes:- - Vines
- Jungle Door
- Sticky Piston
- Piston
- Quartz Bricks
- Deepslate Tiles
- Signs (Entity)
- Acacia Trapdoor bug fixed
- Other misc Optimized textures
Download Links For Java Version ( 1.20 / 1.19/ 1.18 Items update) :-
Download 512x pack (both Iris/Sodium & Optifine)
Download 256x Pack (both Iris/Sodium & Optifine)
Known BUGS : Blast furnace Will be pink and Black. Will update soon.
Under Optifine it works just fine
Iris/Sodium Installation tutorial
Optifine Installation Tutorial
Recommended Shaders for Iris/Sodium -
Recommended Shaders for Optifine
Comments
Batusai-X
hi yes. there seems to be a conflict with sodium and this particular block. Trying to figure it out. On optifine its working fine.
BeNikPlays
Blast furnace texture is missing in the packs. :-(
Raimondo Ignizio
Yes, the impact on the GPU is pretty heavy, I have an RTX 3060ti, but I'm just so in love with PTGI HRR 3 ahahahah Anyway, thank you for the quick answer, I'll see what I can tweak to make it better!
Batusai-X
Yes usually texture packs have some impact on performance. However Depending on the PC Hardware configuration, we can optimize the Performance for maximum Frame rates. Everything Impacts Performance. Optifine is known to have some impact on performance and also PTGI HRR3 is very graphic intensive. Alternatively you could try Iris/Sodium mod and a Lighter shader like Seus Renewed. Also you can reduce the render chunks/distance to less than 6. You can play around the settings in the menu to find the perfect Balance Quality and performance.
Raimondo Ignizio
Is it normal for texture packs to have such an huge impact on performance? I use optifine + PTGI HRR 3, it runs fine with others packs, but this one has the most impact on the framerate (even the 128x one)... Could it be something related to the number of texture being replaced?