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ds5678 from patreon
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AssetRipper Premium 1.1.4

🕑 Added 2024-09-06 14:26:17 +0000 UTC

Comments

ds5678

Difficult but possible

SK Gowrob

so, il2cpp to mono is possible?

snake

It doesn't appear that any games produced by gameloft runs on unity, and is instead built on a in-house engine, that is outside the coverage of asset ripper, although im no dev of assetripper.

Waleed Nadeem

can someone help me with gameloft asphalt games wanna see how the work on the map and cars , but I cant rip them, they have different file extensions to some other games

ds5678

I'm still working on the IL2Cpp Recovery implementation. If you guys want a release, there have been a couple improvements since the previous release: * .NET 9 * Swagger documentation for advanced users * Bugfix for unity version changing involving string fields. * Newer Unity version support * Bugfix for rare infinite loop issue

TridleWork

Are there any updates on when the next updates will be released and what is planned for them? 😁

snake

My mind is probably mashing things i remember, but regardless, i attached more stuff to the github thread, and uploaded the log, im unsure how much thats going to help besides seeing if they match, but please do dm me if you get a different result!

ds5678

I have never developed anything by that name.

snake

added a new comment to the issue, not even sure if it should be a enhancement or a bug, but regardless, a tried to be as precise as possible, and i uploaded the file AssetRipper exported, By the way, have you ever developed a tool called "Forge" or something? i feel like i remember your patreon accounts icon from some of my previous research about a game and its asset extraction tools

ds5678

I've been neglecting GitHub a bit lately and focusing my time on the IL2Cpp Recovery implementation. I haven't had a chance to look at your report, but I saw the notification.

snake

im experiencing some issues with extracting custom maps from bonelab, i posted a issue similar on github

ds5678

I won't share any internal timelines, but progress is moving steadily along. I work on it almost every day, and I actually hit a big milestone last night. Rest assured that this is my top priority and that I'm working to get it out for subscribers as soon as possible.

Spendul

Any progress on il2cpp export?

TridleWork

Nice πŸ™‚


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