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Update on the situation + Pacman prototype

🕑 Added 2025-08-21 08:22:17 +0000 UTC

Comments

floflopi

I live in Belgium. My current pc is a laptop with a storage of 500 GB, 16 GB of ram and the gpu is a RTX 4070 with 8GB of VRAM

Petite Soeur

It would help others if you list the specs of your laptop (i.e. ram, gpu, cpu, etc.), and the country you're residing in. For example, I helped a friend from Mexico purchase a more powerful PC for illustration purposes, but Mexico considers high end computer parts a luxury item rather than a necessary expense for their citizens to boost their economy. So while I helped her save a lot of money that would've bought most others a high end gaming PC, she had to settle on a more modest build.

floflopi

both .38 and .39 were made with UE5.6. But with .39 I used a plugin that precompile the different shaders and I noticed it was the origin of crashes. But even with .38 I can t compile the game anymore (the project became too big for my laptop to handle)

Anon

I suspect the issue may be due to the version of UE5 you are on. I know I recently subscribed but I found that my laptop could play .38 perfectly and then with .39 I am not even able to start the game and getting UE5 engine crashes. Maybe try to roll back to an older version of UE5 as the failing to compile and failure to work issues may be tied to the newer UE version you moved to going from .38 to .39


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