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JULY PROGRESS UPDATE

🕑 Added 2022-07-24 20:11:44 +0000 UTC
JULY PROGRESS UPDATE

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Update 2.0: It seems like we will have a few 3-4 more days delay due to a situation in the family. I will keep you updated.

I have posted an update on our discord, we are doing alpha tests today. It looks good so far. Still we have a lot of animations to do, it could be in 3-7 days, hard to guess more precisely

Hello any updates yet?

Another quick update: We are progressing well with first half of the Natalie's story parts, and it looks great. We are reworking game menu screen background with animation of Natalie (something like League of Legends do) Third big thing is enabling the public feedback collection for individual talks within the game, which should help us improve and rework weak points of the game eg. by replacing the boring talks or adding some visualization to places not well received. The graphical content looks promising too, we have 3 animation sequences and 3 new animations in the works. To also mention some challenges, there were some technical issues with task system to comply with side quest-lines plus I am having a flu which makes it inconvenient. Some writing stuff depends on having good mood to make it feel well. I am behind the communication with everyone about what is happening, and we are progressing every day on finishing this main content update asap for patrons first, and only then catch up missing announcement stuff. In the following days we hope to complete first half of the story by putting together individual pieces together and testing them up.

Thank you for the updated information :)

Okay just it may be a little bit from dev perspective, here it is shortly: we have the stuff aside Natalie mostly ready, tested and with all the graphic and sounds (this part is adding about an 1 hour in gameplay to play (good quality) and some talks gonna expand the story further) Regarding natalie mainstory we are still working on all flashbacks to better describe what is happening as from our beta tests it was not evident (despite some parts were not yet made), also you will see her in a new sport dress and we invented new sport event called the fox run (girl participants run with fox tails to reach the finish line quickiest) where Natalie runs and compete with other girls and fails (space to show human struggle, player conforming her and fact she has dream to chase which you can motivate her to) as you cheer up for her in a small mini game event will happen and I will start working on it tomorrow. The talks for her generally are only complete from 60 perc, but we have a structure and storyboards regarding the rest prepared (this is not pre assumption) regarding coding I have spend last 5 days tuning task and navig. System to work with side quest lines, which had multiple major bugs (it turned out to be a performance problem in some situations on slower PC and android devices so we had to design workarounds, which I don't like but are innevitable) what's next is settling up another line of testing in 5 days (hopefully final before the release) and adding individual pieces of talks for Natalie together. 2 sex scenes for Natalie are ready for animation (but they are waiting on me so I am kind of bottleneck now as way too much stuff waits for me to finish putting them to a game) that is the summary today from the past few days and few to come in a nutshell.

Appreciate the 2 days update

But I could provide update every 2 days if people would be interested in that.

We would love to provide an estimate but even we honestly don't know exact date, we also don't want to make cuts which would decrease the expected quality. Here is the status of individual parts (updated today, the displayed progress on the picture was made in 4-5 weeks, so best estimation is within 1-2 weeks) https://imgur.com/4g0uREG

Any ETA specifically on the release date? Im waiting so much for this update, thanks

We can implement an initial content skip button or some way to jump to your previously left progress, so you won't need to go through the same story. I think you mean this with your question and we are open to talk about it on our discord. We can implement this as a new game feature when you are making new game for returning players for example. But we don't want to see people looking for cracked version of the game with risk of some virus or something. Also by anti-cheat I meant something totally different. (in context of altering game data and then writing us mails, why the saves are not working)

Vance Watson

Oh yay an anti cheat. Just why. I like cheats. I do not.like grind at all. I'd rather wait until someone cracks it then use a patch or cheat. Guess you just lost my support money.


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