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Yuki Pop Repeat 0.2! (Free for all to access)

🕑 Added 2025-09-14 16:15:53 +0000 UTC
Yuki Pop Repeat 0.2! (Free for all to access)

Comments

Glossy Tempo

hmmm yep i think ill most likely go with option 1 haha, you still could get defeated normally by the bosses in whatever shape or size you are in, buuuut if you manage to get defeated in a specific way to the boss then it might trigger a unique cutscene hehe, a fun challenge of sorts

Glossy Tempo

Yep I'm definitely planning on a sprite idle animation for Yuki but it is significantly harder since she has so many body combinations haha, even her belly expanding would push her boobs so much higher, or widen her hips making her butt bigger etc which just makes it all confusing haha, but yea it's what i want for sure haha, i'm also planning on even bigger sizes but im trying to see if i can find a way to make the idle animation first and fit what im thinking of hehe, also yea i have ideas for all those other stuff but gotta slowly implement it hehe, so much ideasss but so little timeee~

Liquid_Latex

This was my first dive into the game with this update. Seriously "pumped" on it! I think its an amazing base to the game and obviously the new additions seem to make it feel even more interactive after trying both today. A few notes that Id personally love to see in the game as potential add ons: - Items change the characters sprite, the belt for instance... Ooooph Id love to see that one in action. - Sprite idle animations - are these already in mind? Seeing Yuki all inflated and bouncing would be a lovely touch. - Even bigger inflation.. Just me..? I found myself needing more after leveling up to see what the max sizes were. They were all so very well done for the current sizes, so maybe going bigger is a touch to much.. But I feel that's why we are all here ;) - I am SO KEEN to see the triplets and the cursed latex suit.. - Balloon based items, or boss? - Tentacle pump animations or boss - That menu screen is such a tease.. Loving it so far. So excited to see how this grows bigger and bigger. As always, love everything you create Glossy!

AlextricBunyip

Pretty fun update so far~ I will give my own two cents on the boss defeat scenarios at the least, and a large part of that becomes "How much work do you want to make for yourself" XD I could however see it going one of possibly two ways in how to do it 1: Each boss just has their own unique defeat scene on how they burst Yuki depending on what the boss does. Like Feasti would be just a belly expansion/shape pop, Milki is cowloon expansion/shaped pop, etc. depending on what the boss would effectively be doing to Yuki during the fight. This I find would be the easy way of going about it. OR 2: Each boss has a starting status selection on how the player wants to see Yuki in it. To use Bubbli as an example, at the start of the fight the player would be presented a selection of status bubbles to "fight" Bubbli with, whatever one the player selects is how Bubbli would inflate Yuki; so an hour glass bubble is selected and the given status is "Bubbli's Hourglass", fullbody bubble for "Bubbli's bubble", butt shapped bubble for "Bubbli's bubble butt" etc. as in this make it so that losing her fight with a given status guarantee's what the player would want out of it. This however is also the hardest one since then you would have to make ending slides/animation for each shape per boss, which would be a significant amount of time and work. Do have a technical 3rd option which is kind of a shorter version of option 2, which is to just focus on the big "main" shapes, like fullbody, hourglass, or pear shaped (butt+belly combo) But whatever you decide to do with it on how Yuki gets popped by the bosses, it will be fun to see regardless :3


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