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MKM alpha 0.2g

🕑 Added 2022-01-07 23:54:25 +0000 UTC
MKM alpha 0.2g

Comments

Darkbyte

Finally got around to trying the new level. Really love it; trippy puzzle without any crazy platforming elements. I think the only critique I might have is that the puzzle does take a bit of time investment, and it would be nice if there was some sort of checkpointing (like when you hit one of the four major levers or something)

Thomas

So I couldn't for the life of me figure out what to do here, I even tried to turn every switch that I could off to see if that worked but that did nothing. I feel like there are some switches missing or I'm just forgetting something. Some bugs I've seen are that you can clip into the gate via the falling platform where you'll get stuck, and there's a part at the bottom where if you fall you'll just respawn in the air next to the platform until you die. If you need a picture of where that happens I can send one to you.

Will there Mac versions again? Loved playing, and understandable if there won't be, given how difficult the coding is

Kill.Me = Killian Merphy

Awesome, my ability to get myself into incomplete areas isn't wasted

Mega Blue Ball

Thanks for the report, I'll be fixing those bugs

Mega Blue Ball

Thank you so much for the detailed feedback as usual Vik!

Mega Blue Ball

hehe that area will lead to an interesting location in the future ;-)

Kill.Me = Killian Merphy

So I just found out the hard way, after I jumped up the side of the castle wall, that there are no items up there, only an infinite fall. 😁

McDouggal

One bug off the start, and it's minor. The TP to the Bishop in the Halls of Insanity is available from first boot up after I loaded in my previous save.

Vik Virtue

Alright, I think I got through it all. First impressions? Wow it's trippy and a tad bit confusing, but I figured that's what it was supposed to be, so I proceeded onward. The more I treked, the more I appreciated the, ahem, craziness of the levels. I really liked this one, once I got a grasp of everything. I liked the gimmick to it as well. There was only really one thing I didn't like. If you left the area or died, EVERY lever reset. I'm not a programmer, so I don't know if it has to do with a ton of coding or whatnot, but perhaps maybe a master lever that unlocks everything. Maybe next to the save point, since you can teleport there. As for the enemies, they turned out real good. I think the poltergeist or ghost butler had some good scenes, though I'm not with the feet crowd, so I don't really have much noteworthy opinions on that. Centaur girl was really good, for someone who IS in the vore crowd and yuri crowd. I always saw anal vore as just another way a vore scene could happen, so if it wasn't super detailed or anything, I enjoy it all the same. And here is no different, as I think it came out great, especially the end result. If I might make a suggestion I had in the back of my mind? A lot of the time, enemies come in groups, so when one enemy is lucky and manages to defeat Maya, the others around them just kind of wander about, or try to get Maya even though she's already taken. Perhaps if it's possible, maybe in the future, enemies could react to the monster having their way with Maya, like for example once the centaur girl is finished with her, the other centaur girls could either admire or be jealous at the end results.


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