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MKM - alpha 0.1l

🕑 Added 2020-07-08 05:03:37 +0000 UTC
MKM - alpha 0.1l

Comments

Mega Blue Ball

Thanks for the bug report, I'll be fixing that for the next release.

Scott Pilgrim

Got around to playing this one, love it so far! One small complaint/issue is if you get grabbed behind a wall it only shows the wall, blocking all the good bits.

Vik Virtue

Alright, finally got to playing this version. The city seems a lot more lively with the lizardmen patrolling around. And the houses seem more homely too, or at least the one the kitsunes are living in. Can't wait to see the whole city roaming with all kinds of creatures. I did find a glitch. If you get the jump on the dark scaled lizardman and stun him, if you damage him fast enough, he gets defeated, but is stuck in the stunned animation. Couldn't get him out of it, no matter what I tried, but he gets fixed once the area reloads. The scenes are really nice too. It's cool how you did the 3 way interaction for these enemies, but yeah, from how you put it, it sounds like it took more time and effort to get them in. I also like the new spirit upgrade location and method. More of a "how can i get there?" and less of a "where could it be?". All in all, once again a pretty great update, and I'm excited for future ones.

Aickavon

I did rather enjoy the scenes, but I think people prefer more consistent updates with more enemies than a long update for some bonus scenes to an enemy. It is of course your game, and the results from all the hard work spoke for itself. A fantastic update. (plus hidden kitsunes yay :D)

Mega Blue Ball

lol true I have nothing to lose, and it would attract more people... But if I'm perfectly honest with you, I'm not confident in my own skills at drawning, like at all. What I mean by that is that it would be a pretty boring stream for the viewers, since they would see firsthand my fumbling around trying to match them pixels together like a fool for hours on end haha... so I'll leave streaming to the experts ;-)

Mega Blue Ball

Thank you for your support! It is the fuel that keeps my motivation always running at maximum capacity hehe

Mega Blue Ball

I appreciate the kind words! You're more or less on the mark. For the mechanical part I did have to spend some time figuring out how to seamlessly fit this feature into the existing framework, but now that I done it the 1st time I do have a decent workflow for that going forward. But when it comes down to it what takes the majority of time is indeed drawing all the frames of animations; simply due to my amateur skills which mean that I work on them slower than what a more experienced artist would.

Mega Blue Ball

Thanks! This release is indeed dedicated to the vanilla/male fans who wanted more content :-) The tag was needing some more scenes haha, hopefully these will be enjoyable to them.

Shalax

Might i also suggest holding streams of you working? Perhaps that could be a way to get more people interested and what have you to lose?

Shalax

Man. So long as you enjoy doing what you're doing you'll be fine. Multiple scenes may indeed be far more appealing, and not doing it going forth may be seen as a sort of favoritism to enemies... but does any of that matter? It's your game. You do you. I'll be here all the while supporting you.

Sid

Sometimes quality > quantity. I hope as you pick up patrons and get more financial incentive you're able to dedicate more time to improving the quality of your scenes! :) One thing you can try doing is with a little planning, find ways to streamline your workflow to make it easier to add in such complex scenes! Maybe there is a way to break it down and make things more modular and reuseable to make it easier to add new scenes (mechanically, I imagine the art will remain difficult!)

Yo been so hyped up over this release congrats man hope to see some even more cool shit in the future


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