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VanimateApp 05.2021 RELEASE!

🕑 Added 2021-05-01 16:32:33 +0000 UTC

Comments

Vanimate

Yes, I removed the old versions of Monica and Liss because of the low quality. I will redo those animations in the future with the new characters and add physics on top of them. For the VR mode, there will be a VR mode, I just have to get a headset to test it on.

Vanimate

Yes, I just don't yet have a VR headset to develop it on, but I always had VR on my mind, and as soon as I can get a VR set ill make it work.

Vanimate

I made a DX11 Version, you can find it at the very top of the release post, it should work with it

Cloudy

Hello i am having troubles getting this app started and need some help. kinda new to the computer world as i'm on moblie/console. (sorry i thought i commented on the wrong post. When i go to run it says that dx12 is not supported. iI ran a check and it says that i am running dx12.

raz

can you made in vr

raz

its some scene lost ? i found not the horse fuck girl and fut fuck girl scene?

is it possible to make this vr capable?

Vanimate

I thought -force-dx11would work, anyway no problem I will build DX11 version now wont take much time give me 30 min

Unreal77

Hey there, sorry to bother again, but so far I've been having issues with loading the app, and my research into getting DX12 running properly doesn't seem to be going anywhere. I have tried the "force-dx11" command on a shortcut and the EXE itself and installed the kernell dll file in sys32 as is necessary, but so far the same error is present. Is there anything else I can try to fix this?

Vanimate

Hey Divine Adding many different toys to pick from is part of the plan and If for example, you put a dildo in them, they would start reacting and moving on their own, getting hornier I will try to set up a way to control the character's poses and positions with gestures for example to pull them up or down, and they would get up or lay down, and the majority of the animations to be dynamic with physics and make your own unique experience and not to rely entirely on pre-made animations Body-on-body physics interactions are something I will try to implement, in the next release along with physics penetration. About creating scenes that I don't know yet, I have to experiment and see if it's possible. ill rig the characters inside the engine itself and if I find a way to expose the controls to the player in run time it would be possible.

Divine Powerfist

Looks good. Too little to do in the app now but I am curious what can we as players can do in future versions? Will it be creating scenes? Will it be watching pre-made scenes with camera control? Also will physics include body on body interactions too?


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