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v0.10 Dev Blog #4 - The PERKS of being Tiffany

🕑 Added 2021-10-01 06:29:16 +0000 UTC
v0.10 Dev Blog #4 - The PERKS of being Tiffany

Comments

Kevin McCaustland

sorry i meant the alpha release take your time it is a interesting game so i can wait.

Jimjim

Thanks. Like I've said in the blog, the Alpha comes first, and it'll be done when it's done. I'm hoping to get both out by Early-Mid December. But idk when just yet. I can't release a build of the game that is broken and doesn't contain the things I need to test.

Kevin McCaustland

Any idea till beta release This game is really well designed.

Screwthename

Well, all of this looks awesome !!! i rerally can't wait to play the BETA !!! :D

Jimjim

Sure. I can make the adjustment and see how it feels for solo enemies. But in the, future there will be a lot more cases where you are fighting multiple enemies at once, even in these generic random map encounters. I see your point, but it's not really a side view battle. It's more, the enemies are in 1st person POV, but I have to go third person to show Tiffany, and it is more fun to show her whole body and face than from behind. That is the current logic. It looks odd in screenshots like these grenade ones, but during gameplay, it is only on screen for a few frames.

Perpendikular

Hi Jim! Thank you for these upcomings features! I have a slighltly off-topic suggestion. It is about battles, when we see Tiffany + the enemy in the background. While the enemy is currently in the screen's center, why not move it to the left? This way: 1) Tiffany won't block the view and we can see the enemy in all his\her glory 2) it will look like enemy is standing not behind Tiffany (is it sneaking up to her?), but before the heroine - as the enemy would do in the real combat.

Ishtar

Bold of you to Assume I would Skip the Cutscenes to gain XP.


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