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[Closed] Carry Weight/Item Limit?

🕑 Added 2021-04-07 13:11:57 +0000 UTC

Comments

Jimjim

Yeah, usually I agree in a regular sfw game. But in this case, it depends if you want an excuse to have your Tiffany under-equiped to deal with the zombie threat by having less items at her disposal, thus increasing the chances of her having sex. But I will be leaving it as it is, and perhaps introduce a "hardcore" mode in the future when the game is more complete that will have a weight limit feature like this.

nobody333

Loving the Fallout-Series (minus 76) , loving the Elder Scrolls Series (ESO not so much) und stuff like Outer Worlds. HATING the weight limit. Midgame you spend more time running from the action back to the merchants to sell anything in your packed inventory, than you do actually playing the game. Please leave it, as it is.

Jimjim

Yeah, as I said in the post, if it's possible, I will implement a "Hardcore" mode or something, for players who would like extra restrictions/challenges. But that is something I will focus on later, after the game is more complete, given that this is a pretty resounding NO from the community :P

Jimjim

You're ultimately correct in the end that while this is a survival rpg, there is a finite number of enemies & resources, and therefore (assuming I do my job balancing things correctly) we shouldn't run into too many issues with people having an absurd amount of resources in the late game that allows them to trivialize all encounters.

Jimjim

Yeah, I would have added some negative side effects from being over-encumbered. Along side player storage at the various safe-zones to stash their stuff.

Jimjim

Yeah, as I said in the post, if it's possible, I will implement a "Hardcore" mode or something, for players who would like extra restrictions/challenges. But that is something I will focus on later, after the game is more complete, given that this is a pretty resounding NO from the community :P

$XchinthX69

Personally I prefer it as it is. Maybe there is an option to choose between the two? I don't know how complex it would be to implement it but if there's a possibility to toggle it just like the footstep noises that would be the ideal thing. Again, I don't know how hard it would be to implement it.

Hexamore

My vote is for a toggle/difficulty or not at all. Not the type of game that i personally would enjoy having this type of feature

BrownyFox

In terms of gameplay

Screwthename

But since you already have limited ressources, i don't think it's really necessary to bring another limiting factor in it. And even if you could make some mechanics around (like being slowed down when too full for example), I think it's not worth it. Not even speaking of the time those kind of mechanics would take to code (not even sure it can be done). Overall, I'd say it's not worth the time and the pain it'll be for most of players.

Screwthename

That could bring some interesting possibilities, but will probably be a pain in the ass for many players. I completly agree with adding new mechanics to have a real game, with a good gameplay, but the inventory is often something you're annoyed by. It's only really interesting to add it in a really survival game. But it's true that TD have this survival idea, with limited ressources and all.

Screwthename

Realism ? In a world filled with bimbo girls and super hungs zombies ? :P

Cenaex

Well if you want to add a weight/item limit you need a storage to put your items in there and give at least more scenes if she got catched. She won’t be able to fight back if she is over the limit

D3ADSHOT1337

i like the sound of that, this way people that want to manage their inventories can and those that don't wont have a new game mechanic forced on them.

BrownyFox

Why not have this feature in a entirely different game difficulty, "realism"?


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