FapsCommunity
Jimjim3dx from patreon
Jimjim3dx patreon

v0.10 Gameplay Suggestions & Feedback - Discussion

🕑 Added 2021-03-02 10:23:13 +0000 UTC

Comments

Jimjim

One of the major things I'm doing for v0.10 is retooling the game's opening sequence. Everything before you actually enter town, hear Vanessa scream, and go to rescue her, will be overhauled. I might add a skip option, but because I am going to be adding some actual content here, you might not want to skip it.

Brorsan

The game's intro has been pretty frustrating to me whenever I've had to reinstall and replay the game. It's a lot of corridors and walking with nothing interesting going on. Like the first switch you have to activate to enter the town. Do we really need to walk so long for no reason? I think the intro should be more scripted. I would like a forced battle scene once you enter the sewers, ending with the switch being activated. No walking, just straight to the action. The sewer fight would then also function as a combat tutorial. That's just one specific suggestion. What I really want is for the intro to be speedier and concise. Being able to skip it would also be nice.

Jimjim

I'm not sure about that specifically, just because I don't want to create a mechanic that becomes too frustrating to deal with if you accidentally get stuck in it. But I would like to make HP more useful, because right now it's only used for damage from human attacks, and if Tiffany is Starving/Dehydrated.

Skyvale

Maybe a mechanic like Exhaustion; if Tiffany gets cornered and can't kill the infected or submit to them all after maybe 5/6 enemies have been pleased, Tiffany gets exhausted for a short period of time and if she fucks again she will lose some hp?

Jimjim

Weapon mods are planned for later. I will probably add the back-end support for them in v0.10, but not the actual content until a few versions later. Stun baton is an interesting idea. Don't know about how useful a "bleed" status would be against Zombies though. Might be the sort of things that is only good against humans. So IDK if that one is worth it. There will be stronger Melee weapons to find soon enough though. Thanks for the suggestions.

darthdingo

You might have already had this planned for future updates, considering the Crafting update you're planning, but would it be possible to upgrade your melee weapon? I was thinking that the baton could become a shock baton that has like a 20% chance to stun enemies while the combat knife can become serrated to cause bleeding. The materials used to upgrade them can determine the status duration or chance (never both).

Jimjim

Yeah, good idea.

Just

If you do have a generator finding mini quest for the tunnels I would probably advise that any tunnels where you've found the generator and activated it should have slightly different entrance tiles - like the manholes suddenly have a light yellow outline or something, or light shines through the grates.

Jimjim

Hmmm, it isn't quite so simple unfortunately. I can save a variable like that, but if there are multiple enemies in the fight it gets tricky. Then there is the problem of when you are surrounded, and the next zombie that triggers combat with Tiffany is not the same one you just fought against. Problem is, all of the zombies aren't actual characters, they're just encounters generated from the database, so the engine doesn't save individual stats for each one. It generates a zombie enemy as the combat starts. I'm on the fence about it. I agree it can be annoying. But on the other hand, It can easily be explained lore wise as the Zombies recover their HP by fucking their victims. So, yes, I will keep my eye out for a solution for this, but I think it might be too complicated to work around, due to the way RPG maker handles enemies.

Gryphon

Something that's always annoyed me is when Tiffany comes *this close* to defeating a zombie only to lose (with no endurance to resist), but if she then engages the same zombie again (if it's blocking the way, as happens in some locations) it's been restored to full hit points. I realize keeping track of the "current hit points" for every zombie isn't practical, and have no problem with "the virus" imbuing its victims with rapid healing, but is there some way the CHP of the "latest zombie victor" could be retained for a short period so Tiffany can finish it off?

Jimjim

Thanks for the suggestion. It's basically the same as what I have already planned for the future. Tiffany can temporarily confuse her opponents by stripping her own outfit pieces. Then get bonus strikes on them. The reason it's not planned for v0.10 is that it's a feature that would require me to make a bunch of images for it to do the mechanic justice. But it will come as an option in a future version.

BrownyFox

Pull a sike on the zombies. Tiffiany slowly strips in front of a zombie, and when it comes closer, she insta kills him. The downside is a loss of clothing and endurance. Furthermore, if you're gonna have more fights where tiffiany is with more than 1 zombie, it will only work once. Whenever Tiffany is lactating, or have sex with a zombie, a pool of white substance is left behind.

Jimjim

Well, escape chance is based on a comparison of Tiffany's agility vs her opponents. It's not a 100% guaranteed. Tiffany might not be able to get away. However, in v0.10 I will be allowing players to allocate where to put the level-up points into Tiffany's stats/attributes. So if you want, you can put all your points into Agility and increase your chances to escape. Agility also determines the turn order in battle. Most zombies are slow so Tiffany usually goes first. But there will be enemies that are faster than Tiffany and will attack first if her Agility is not high enough. Alternatively, you could put a lot of points into Attack, and do more melee damage. Or Endurance points to give Tiffany more chances to Resist and use special moves. etc I will look into the other attributes to make sure they are more useful too.

untouchable

hello bro how you doin ? , my suggestion for the game might be slightly different ( or a personal look ) , when in a fight and hit β€œescape” sometimes we can’t or the zombie will attack so we need to hit escape again or we fight him , anything to change in this ? πŸ˜… like we hit it once.


More Creators