Dev Diary, September 27th, 2024
🕑 Added 2024-09-27 12:00:13 +0000 UTCAround 4k lines of script/dialogue were done, along with adding some renders here and there, which so far is just about the same as I wrote in last week's update (yes, I briefly considered copying/pasting that one :p).
But that's about it for similarities.
In this episode there is a hidden 'mood' variable for every person, which goes up and down depending on what happens, and your actions. So I thought, 'why not make it visible instead?' - and here we are.
Spent a day or so making all the ui elements and the script that shows and changes the mood accordingly. The initial girls' mood depends on your actions earlier in the game, and will continue to be a part of how the girls behave throughout the game.
Here's a little preview.

A little bit of curiosity when it comes to Sea, is that whenever she says something that she instantly wants to take back, or someone misunderstands her, she'll break the 4th wall and look right at the camera.
This is something that dates way back to when she was introduced in Leap of Faith, and I kept it for U4iA. 4th wall 'looking at camera' moments are often associated with blooper reels and are a nice way to emphasize the Sea's quirky nature. Except for poor Sea, she doesn't get to do another take. :)
Well, that's enough babble from me. I hope life treats you well and you have a lovely weekend. Stay quirky out there.
// Drifty
Comments
Jacek
Second this!
Steele76
One mood to get them all ! :P
Maerd
IMHO, mood variable should stay hidden, unless it's a walkthrough mod. Very few people would intentionally lower characters' mood and it's quickly turns into the metagaming, where players won't make choices for the story but for the sake of maximizing the bar.
Calhoun28
I like the mood meter idea. And I have to admit, Sea's quirky nature is a big part of her charm, so that's really cool. It keeps me coming back for more. 😆 Thank you for the update Drifty and keep up the good work.
damnedcomic
Glad to see things are progressing well!
Tom W
Nice update
Michael Arias
Don't forget the cece ending. that was a fun 4th wall moment too
Jon Marcus
And now I've got to play through the parts of LoF with Sea to look for those takes. :)
Jacek Wiśniewski
Poor Sea indeed. ;) Thanks Drifty
Kurmblog
Awesome stuff Drifty. Cant wait to see the result!! Have a great onr
Brim
Will there be an option to keep the mood indicator hidden? Not that it doesn't look good but I usually like my first play-through to be as blind as possible.
The Greggen
Thank you for the update and keep up the good work. Have a great weekend.
Blood Of A Hero
Thank you for the update Drifty!! The idea of having the mood value visible to the player seems like a great idea and will probably make me over think choices when I see the meter not full lol. I hope development continues to go well and have a great weekend and please stay safe!! ❤️
chris a settlemoir
Keep up up the good work