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Dev Diary, September 27th, 2024

🕑 Added 2024-09-27 12:00:13 +0000 UTC
Dev Diary, September 27th, 2024

Comments

Jacek

Second this!

Steele76

One mood to get them all ! :P

Maerd

IMHO, mood variable should stay hidden, unless it's a walkthrough mod. Very few people would intentionally lower characters' mood and it's quickly turns into the metagaming, where players won't make choices for the story but for the sake of maximizing the bar.

Calhoun28

I like the mood meter idea. And I have to admit, Sea's quirky nature is a big part of her charm, so that's really cool. It keeps me coming back for more. 😆 Thank you for the update Drifty and keep up the good work.

damnedcomic

Glad to see things are progressing well!

Tom W

Nice update

Michael Arias

Don't forget the cece ending. that was a fun 4th wall moment too

Jon Marcus

And now I've got to play through the parts of LoF with Sea to look for those takes. :)

Jacek Wiśniewski

Poor Sea indeed. ;) Thanks Drifty

Kurmblog

Awesome stuff Drifty. Cant wait to see the result!! Have a great onr

Brim

Will there be an option to keep the mood indicator hidden? Not that it doesn't look good but I usually like my first play-through to be as blind as possible.

The Greggen

Thank you for the update and keep up the good work. Have a great weekend.

Blood Of A Hero

Thank you for the update Drifty!! The idea of having the mood value visible to the player seems like a great idea and will probably make me over think choices when I see the meter not full lol. I hope development continues to go well and have a great weekend and please stay safe!! ❤️

chris a settlemoir

Keep up up the good work


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