FapsCommunity
courseoftemptation from patreon
courseoftemptation patreon

Course of Temptation Dev Diary #51

🕑 Added 2024-08-16 19:36:41 +0000 UTC

Comments

Anarchothaumaturgist

Definitely — there's very little currently in the game that I can say I definitely won't revisit, and a lot of storylines and characters remain ripe for more content. I think there's a contribution or two related to the quarterback that I've gotten recently, so they may get a bit of attention quite soon!

Jeffrey C

i just had a quick question if there were any future plans for the quarterback. he's one of the NPCs i hope gets more fleshed out/gets more events in the future.

Anarchothaumaturgist

Yeah! I have some similar ideas written down in my notes. Homework and exams were basically just what I needed to do to get the game ready for release... at some point, I absolutely want to add some variation and narrative to them.

Anarchothaumaturgist

I definitely want to add music stuff at some point, and have a band storyline. The River Rat expansion will lay a bit of groundwork for this with the option to add a stage. The community center would be a good place for shows too.

Dunan Rayne

May I ask you a question regarding the semester exam? Do you have any plans to expand the format of the exams in the future to include more diverse approaches? For example, in the [Acting] class, how about having students perform roles on stage as part of their exam? The PC could prepare a script and act alongside a group of a dozen or so NPCs. They might need to gather daily for 1-2 hours a few weeks before the exam to rehearse. I would be particularly interested in seeing the PC take on a provocative female role, performing a sexual scene on stage in front of the professor and other students.

Ian Kinnell

Just a thought to add to interests for both the MC & the NPCs what about Music interests which could be added at the start or even being able to at the sports shop being able to buy an equivalent NBA or NFL team say the Tennessee Giants who could be a fictitious Football team the MC could follow

Theyeti

Whether or not a student drives often depends on what school you go to. For example, at my university, which had sparse parking areas, students weren't allowed to have cars on campus until senior year (and even then, there was a lottery for parking spots). So until then, unless you knew a senior who had a car on campus, students took bus or train.

Anarchothaumaturgist

In the very first design document, I originally envisioned the trip to town being 1) walking, with the possibility of hitchhiking 2) riding a bike 3) owning a car, with the possibility of rare car trouble, or 4) a bus option, but it would cost money and be on a schedule so you might be waiting awhile too. I ended up simplifying all of that down to the free and flexible bus option that exists today, but that was mostly just part of getting the game ready for release. One day I imagine I'll take a look at this again and think about those early ideas.

Anarchothaumaturgist

Good thoughts!

Hugo Trainor

Steve has an excellent point!

Emmzzz

If I have a whole fucking cult of people who just despise me for some BS reason, combat better be getting added too

Steve

This seems like a good lead into or part of the Greek system when you start working on that.

Dunan Rayne

While writing the comment about reputation and rumors, I suddenly had this idea, so I thought I’d add it in. Would you consider adding a system that could trigger jealousy among same-gender NPCs? While it might seem like a cliché, I think it could be an interesting idea for a PC to be ostracized by same-gender NPCs. This could happen if the PC is a nerd, is too attractive(Traits related to the face?), popular with opposite-gender NPCs, or if the PC is seen as promiscuous. It could even be due to physical characteristics (like boob size) that provoke jealousy and lead to hostility from same-gender NPCs. (I always choose the Sex Appeal Perk when playing the classic Fallout. It gains the favor of opposite-gender NPCs, but the jealousy and hatred of same-gender NPCs. :)) They might gang up on the PC to mock or bully her, or they could scheme together to publicly humiliate the PC, completely trashing her reputation. Some of them might even pretend they're not part of the group, befriending the PC, only to reveal their true intentions at the perfect moment and betray her in the worst way possible. As cliché as it sounds, they’ll constantly be spreading false rumors about the PC, just for the fun of it. They might even persuade or threaten the PC’s close friends (especially the vulnerable loners) to turn against her. The PC could find herself witnessing a former friend suddenly ignoring her, only to realize they’ve become part of the group harassing her—or more like their lackey. What I’m suggesting is not just having the PC disliked by a single individual (a rival), but rather being targeted by a group of NPCs who share a common perspective. These groups could collectively bully the PC, putting her in situations that are difficult to handle alone. This leads me to wonder if adding more complex faction dynamics to the game might be a good idea. For instance, something similar to the Milkshake Makers... It’s natural for people to form groups. When the PC enters college, wouldn’t it be natural for freshmans to either form new factions or join existing ones established by senior? If the PC becomes disliked by these factions, their dorm life could become quite challenging. The easiest way for the PC to protect herself might be to join a faction as well. Depending on whether the PC is a model student, sufficiently cool, or meets other specific criteria, some factions might even try to recruit her. Alternatively, the PC could take the initiative to approach a specific faction and request to join, though they would likely have to pay a significant price for this. In any case, if the PC joins a faction, they would naturally become disliked by factions that are in competition or have hostile relationships with that faction. One more thing… Although it may be a bit of a cliché, I think it would be interesting if the PC could choose to remain a lone wolf, standing up against the packs that torment her. From the perspective of others, the PC might be seen as an outcast, a charismatic loner, or simply an easy target. But after all, being a lone wolf always has a certain appeal, doesn’t it? It would be great if, by remaining a lone wolf, the PC could become even more attractive to opposite-gender NPCs (and perhaps a few same-gender ones as well). Alternatively, the PC might be perceived as vulnerable prey, leading opposite-gender NPCs to pretend to support her while actually attempting to dominate PC.

GVO

Question or suggestion idk but I was just playing the game and I was wondering or a bright idea popped if it’s a college game are you thinking about implementing like driving as most university students driver overall take a bus? Or will that be something done maybe far out into the future when your roadmap is kinda close to being completed?

Dunan Rayne

I'd love to see rumors in this game work a bit more dynamically. Our PCs gain various reputations, right? But it seems like those reputations don't really play out in a noticeable way. For example, if a PC gets a reputation as a "slut," I'd like to see that rumor spread, and for NPCs—even those who are meeting the PC for the first time—to react based on what they've heard. The reason I’m bringing this up is because if the PC works at the River Rat, I’d love for rumors about her to spread among the townsfolk and students. Even NPCs who have never met her would have heard the gossip and react accordingly. You know, something like: “Have you seen the new blonde at the River Rat?” “I’m going to get the number of that big-boobed chick at the River Rat.”

Anarchothaumaturgist

I think it's likely River Rat will end up with more, given that I plan a couple of different promotions, and all the variations based on upgrades and so on. The baseline event I was talking about today has about the same number of lines as the entirety of the standard event set for working frontend at QuickieBurger. It's difficult to get an exact word count... I can copy and paste it into a word processor but then it'll attempt to count the widgets and bits of code as well, so there isn't much accuracy.

James Rabbit

How does working at QuickieBurger compare to what's planned the River Rat in terms of wordcount and number of unique encounters/events/occurrences? I'm assuming there's more for the River Rat, just owing to the difference in waiting tables vs working a till?

Benjamen EightySix

Thanks for the update! The River Rat stuff looks great so far, can't wait for that.I think that certain types of clothing may be a little too "safe" from wardrobe malfunctions though, like pants for example. Which is the idea I understand, but it'd be nice to have a small chance of something going wrong with them too!

Ludociel

❤️


More Creators