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「復讐の夜霧」1/1開発日記~「フリー動作確認版の更新」「Happy New Year!」

🕑 Added 2022-12-31 17:19:21 +0000 UTC
「復讐の夜霧」1/1開発日記~「フリー動作確認版の更新」「Happy New Year!」
「復讐の夜霧」1/1開発日記~「フリー動作確認版の更新」「Happy New Year!」
「復讐の夜霧」1/1開発日記~「フリー動作確認版の更新」「Happy New Year!」
「復讐の夜霧」1/1開発日記~「フリー動作確認版の更新」「Happy New Year!」
「復讐の夜霧」1/1開発日記~「フリー動作確認版の更新」「Happy New Year!」

Comments

beebee工房

I'm sorry! The engine I'm using (PixelGameMakerMV) has no build method other than windows and NintendoSwitch.

AkiKumMoe

Thank you for your reply. Another question, is it possible to build a version for Linux as cocos2d-x (if it is the framework of this game) is a cross platform games SDK.

beebee工房

明けましておめでとうございます!

beebee工房

Happy new year! I would like to update the mid-production version between this month and next month.

beebee工房

I do not know the cause because it is not assumed to play in the win environment of linux. I'm sorry! I didn't change the build environment in v0.17 or v0.20.

AkiKumMoe

Hi bee bee, I just found that if I play it on Linux with wine, yagiri and foreground texture won't display as intended. But if I play with loading saved point (Ver 0.17, 0.20), then I can play it normally. Do you know the different between two play mode?

DeadMan

Hi! Happy New Year! When will the paid update be released?

AkiKumMoe

あけましておめでとう。 こんな時間に更新するのは偉い。お疲れ様でした。


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