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Build 0.5.3.12

🕑 Added 2025-06-17 06:13:07 +0000 UTC

Comments

Mitatell

It's no trouble to not comment or test. I don't want anyone to get burned out from playing too much! I certainly appreciate feedback though of course! I'd say to send bug reports to silverearsentertainment@gmail.com , or you can just message me directly on here too. I would definitely like any crashes or error reports you get!

TheBlimpFaerie

Super excited to see another build ready, I apologise for failing to give feedback on the last one for the six months it was out, I'm doing another fresh playthrough currently so will try to comment on all the new stuff as I remember having a lot of thoughts about the second half of Candimus. In the meantime, I've just had a random crash while reading a sign after getting back to the first room of Candimus (the one after the port arrival), where would you want crash logs sent if anywhere?

Mitatell

Would you like me to tell you the answer outright? A hint would be that a couple of the NPCs about town give indirect hints to it.

Bingus

how do you get through the deadly cloud underwater?

Mitatell

Oh hmmm... I'll double check all the code for it, but the Bronze card should be showing up. It has a trigger immediately after the intermission before the boat house that causes it to show up, though I think that maybe I don't have it properly ticking the value in the array that makes it stay permanently buyable. I'll fix it and update, but if you'd like to buy it before I fix it, try visiting the previous intermission and then taking the boat one more time and see if it shows up. I won't spoil where the quest completion item is, but it should be somewhere in the city to find. It's entirely possible to find it before even talking to Li'leyna too, though you will miss a small amount of dialogue if you do. (Mostly just Aria threatening to inflate her unsuccessfully) And yep! She might pretend she wouldn't like it... I'm Not saying there will be anything involving that certain thing, though it's certainly something that's up in the air. I will add another doorway to the entrance of the hidden shrine just so you can visit her. I was also considering having a place for all the NPCs to congregate and then just have a door you can go through to visit Mun. Though I wasn't sure if I wanted that to be some place like Dizzy's manor or later on when you go further north. I haven't shown Milara's home yet and I was thinking about making it so once you beat the game, the NPCs all moved into her home. (Thay'valay having big homes being the perfect excuse to fit a lot of NPCs into one place) Either way, I'll add a door out front so you can easily return just in case! Finding a nice spot to get a bunch of gems and gold... though I will keep gently scaling the amount you make as the game goes on. I will say that I plan the end of the game to be up north and that's why I had the NPCs mention that it was metal/gem rich. So you'd know that there would be places that you could go later for it! Of course, no reason to not get gems now if you just like getting them. I did spend a lot of time on them just trying to make them fun to find. :3

AlextricBunyip

Hey no worries, we'll see that new creature when you have the time to put it into the next build probably XD also he sounds like he'll be a mean thing to deal with, so can't wait to fight ratty archers :3 If anything I'd say replace some of the gobbo's in the wharf area with these guys, least as a form of test run to see how people react to it. Inventory, map, gems, and everything else seems to be working properly so far, will say I might have found a bug of sorts? grabbed a bronze member card from the shop and closed the game forgetting to save, and now it's not there anymore for purchase? or if it was a bug and not meant to be there in the first place XD the npcs also work as well, did the quests I could in the area as well, not sure if Li'leyna's quest is achievable though in the current state but that could easily be that I didn't pursue it and just missed the item XD Also was fun to note that one particular item barely visible in Li'leyna's room, wonder if something might be done with it in the future :3c My only thing right now I'd say is to maybe add a teleport spot of sorts to the hidden boss that's only available after you beat them, only reason I say this is because if people want to go back to her currently they'd have to run through the whole temple again just to do a fun little challenge to watch her inflate once more~ Even more reason as well since she's an optional boss and not a full story quest one XD Was fun to romp around the town though and see all the npcs as well, may need to figure out a money grinding spot for all the transmutation things to inflate all the npcs later~ Keep up the work and progress with this, it's turning out well so far I'd say :3


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