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Erryn's World RPG: Magic

🕑 Added 2023-11-21 06:51:33 +0000 UTC

Comments

Christopher Durham

> working out when a skill use is 'meaningful'... If you want to make a MUDish, make a MUDish; as a gamedev, the most important advice I've ever received is to prioritize making *something* first, and that the best way to do so is to do something that a. has visible results and b. that interests you. But the designer in me sees an "obvious" potential solution — pivot to a GM mediated system, so the GM can make those calls. Most tabletop RPGs use pen & paper & dice to adjudicate, but a computer assisted system would be interesting to enable a more intricate system. My one worry would be that offloading "too much" to the system would make the GM role too uninteresting. Again: make what you're excited about making. But the setting will require adaptation when moving from prose to interactive, so it'll benefit from thinking through what that means, and the format that best fits what you want.


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