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5.2 - Love, Lust, and Pacing

🕑 Added 2017-12-20 07:01:00 +0000 UTC

Comments

Twisted Kidney

IIDY.

Westane

Adult Interactive Fiction :)

Troqu

I have the same concerns Sterno does, but we'll see whenever we can get our hands on it whether those concerns are actually necessary. However! What are AIF games?

KazzKazz

I was apprehensive at first but this sounds great.

true but i would personaly just be happy with more access and incentive to talk and get closer to the cherictors

Twisted Kidney

It would be nice if every NPC could get the AssHole McAssholeFace treatment then. If every one of them could become central to the game and steer the plot in new directions depending on your actions. Then you could have a different experience on each play-through depending on who you make your special playmate. Get on it Westane. I don't want to hear any "But I need to sleep once a week." crybaby stuff either.

i know this might be a bit of a reused trop in games like this but now that you have started to implement the talking and increasing character states by interaction. we need to be able to talk to them in the morning and night when their in bed, or at least have more interactions with the ability to talk to them. for instance the sister, i don't watch a movie i increase her lust instead, i can't dos her but i will get me closer to my goal none the less and i don't have to wast time by watching the movie when i can't actually do anything with her then.

plus something like this gives us more incentive to truly go after one person. though to be honest don't be cheap about it and be like one simple action that only races lust and love by a tiny bit allowed. act it as more of a make out session that last an hour or so and repeatedly rises it as long as you do the right picks. i don't want to take five days to do one does for something that is set up before hand to make the next dose easer to do (it would lasson the impact of the doses in our eyes when it comes to the cherictor in the world)

Lech

Hey! If there is more interaction with the characters in the game i'm all for it! More depth is always good.

Twisted Kidney

I'll give it a chance for sure. A more sandboxy type of game play could be a whole lot of fun when coupled with this interesting plot. Is it done yet?

Westane

That's fair, but there's a few factors. First, yes, there will be more content and more main story to balance it all out. See, I don't WANT the player to be able to do everything there is to do within a single playthrough. I want there to be reasons to go back through and try different things. I'm also planning on having some form of free-play mode either after the game ends or as an alternative to playing through the story. The real goal here is to add a level of investment on the player's end when it comes to shaping and corrupting these characters, as opposed to just "flipping a switch" how it is now. In practice, assuming minimum stamina, it shouldn't ever take more than 2-3 days to build someone up enough to dose them again, and really only about a day as you progress. More stamina will be earned through an achievement system, which I'll talk about in another post, and in its current iteration it's actually possible to gain 4 additional stamina by your second work day. Basically, in practice, it's not going to slow things down as much as it'll sound. The point is to give the player that rush they get in AIF games when they're intimately directing the flow of events with another character.

Twisted Kidney

I'm going to be honest here, that sounds like trying to slow down the dosing in a game where there isn't enough time to do it now. Do we really want to spend a few weeks of nothing after the game has concluded just to get dosing done? I'm sure it will look better once there is more main plot.

I like the little hearts.


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