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5.2 - Stats are Dead. Long Live Stats!

🕑 Added 2017-12-13 07:00:59 +0000 UTC

Comments

Westane

That's being coded into the actions themselves, rather than acting as its own system. One example in place right now is if you try to push your mom too far before administering enough serum she'll get upset and end the event. Those kinds of stops are in place.

Kyle Tomas

What if you did a per character stamina? Like a "If you push them too far, something may snap (an you have to restart progress from certain threshold)?

Westane

That's fair, which is why I'm being conservative in where I use it. It's almost easier to think of stamina as a resource for a mini game within the main game.

KazzKazz

I appreciate the intent behind this system and will reserve my judgement for its implementation however in other games stamina meters tend to limit you arbitrarily and I am wary of this.

Onedrift

RABBLE RABBLE RABBLE!

Twisted Kidney

I hate this change! The last change was just as bad! Rabble! Rabble! Rabble!

As I said in the last post; you know exactly what you are doing :) IMHO, meaningful grind is a great idea. I can't wait to play 5.2!


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