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Alpha 0.02 - GUI Update

🕑 Added 2017-01-06 09:44:33 +0000 UTC
Alpha 0.02 - GUI Update

Comments

GeeSeki

How the clock works is that each day is split into 3; morning, afternoon, and night, and with each section of the day, the player is able to execute one action or activity. Morning and Afternoon is daytime and night time is.. night, where some events only occur during that time of day. There's no way I'm considering adding a full 24 hours time system, that's too much for me to handle. So to answer your second question, time of day and energy acts hand in hand. 3 sections of the day, 3 points of energy to spend per day.

Alexandar04

Before I could offer advice on the coding I have ask more what your plan is for the mechanic? Mainly in regards to time/energy? For starters how do you plan on breaking down the clock? Like is it a simple day/night cycle, or do you literary want to code in an actual clock that keeps track of hours and minutes all the way up to 24? The second question I would have is do you really need both time, energy and day mechanics? I'm not saying this is a bad idea and it can be really rewarding if done well but having both not only means you're going to have a LOT more coding you have to do and keep track of, but it also means you're going to have to be a lot more careful with how you design the game itself.


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