SuperMoo (long) Time-lapse!
🕑 Added 2022-03-03 06:18:56 +0000 UTCSecond in the series! Enjoy thy caped bull man!
Comments
Cole Leo
Ahhh this is very insightful, I'll pay closer attention to the surface's roughness and try to look for more varied lighting situations in my reference and compare how they interact with bodies and such. I feel like usually I'm not finding a whole bunch of varierty since it's either studio lighting that's soft or with such contrast that it looks like it was fully taken on the moon haha. Thank you for helping me Taran, I appreciate itππ½π
Taran
Thanks Cole, and no problem! Iβm glad that youβre enjoying them π To answer your question, I would say that it sort of depends on the light source. That fall off that youβd mentioned does happen with certain light sources, usually ones that are smaller and fairly close to the subject. However, if you look at something like, the Sun, while it does have the same effect, because itβs so large, bright and far away, your head being lit up vs your foot, is not going to have any noticeable difference. As for if thereβs like a clear cut ratio or something that will tell you how bright the highlights are in respect to other parts, Iβm not really sure, unfortunately. Though Iβd imagine that again, the type of light source as well as how the surface material reacts to it, is going to play a pretty large role. Best advice I can give is to use references, and really observe how objects react under different types of lighting, and then practice those things. Hope that helps a bit! π
Cole Leo
Thanks so much for sharing these longer time-lapses theyβre incredibly insightful. I had a question though, I notice when you sketch stuff you like to plan the lighting/shading ahead of painting and honestly itβs such a time-saving way to do things. I wanted to ask how much difference should there be in highlight tones? I understand that light falloff is a thing so highlights closer to the light source will be more reflective than those further away (usually with non-reflective surfaces), but sometimes Iβm not sure if Iβm making the further highlights bright enough or if theyβre all too similar in value